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It turns out Saskia, Atraxa, etc. In the test game, the "niche" deck (Oloro) came on strong and made itself a target, drawing the ire of Saheeli in particular, who wanted to pump out servo tokens but couldn't due to Oloro's Archfield of Depravity. Also considering Treasure Cruise now that I'm trying PW Narset. Cockatrice Commander Cube (MTG Cube Draft) Cockatrice Commander Cube By MULRAH Score: 1 Draft this Cube Open pack Create Sealed Copy Description This Commander Cube intertwines popular themes with unique archetypes in a single limited environment. The ability destroys the creature at the end of the combat, which is after all first strike and normal damage dealing is done. In this case, there were some black cards that helped, and the fixing was there, making Nekusar a viable choice. I can see it be very frustrating to take forever building a deck from your pool only to find no commander really works with what you think your deck should be doing or picking out a commander only to find it isn't really supported by your pool. TappedOut.js Blog Widget, Multicolor Archetype Support & Mana-Fixing Lands, Explore archetypes and cards unique to EDH, Include popular EDH themes so the experience "feels" like EDH, Provide variation from the most prominent limited formats, including traditional high-powered cubes and expert set drafts. This annoying message will go away once you do. Articles and comments are user-submitted and do not represent official endorsements of this site. Privacy statement | Cross-referencing the list of high power commanders with the most popular EDH themes presented led to the following archetypes. I used the pool passed to me to upgrade my Atraxa deck to be much more focused on planeswalkers, and it was pretty successful. Are you sure you want to create this branch? I don't know if this is going to be typical, but it seemed like the opposite of what you'd want. 9/25/2020. The options above are just a start, especially if you are using our house rule that all monocolor commanders have "Partner with The Prismatic Piper." Not bad! Chandra's Ignition wiped the board of most threats but left Karlov (who was a 10/10) around. Kingdoms Role Creator This will automatically create the role tokens for a normal or expanded kingdoms game. The overall intent is to create a structure by which modules I used to swap in/out en masse (e.g., the "combo" module being all in or completely out of the cube) are mixed together in a rarity structure that increases variety without undermining the foundational structure of the cube. That said, there are a few adjustments to be made. Jeremy and Ryan had much more threatening board states early on, and casting just one measly planeswalker did little to change my relative threat level. Growing Rites of Itlimoc --> Scute Swarm: A Gaea's Cradle (which is in the set already) that makes you work for it versus a potentially fun lands/tokens enabler, Guardian Project --> Beast Whisperer: Basically the same card except a 2/3 creature instead of an enchantment, Zendikar Resurgent --> Ancient Greenwarden: Kind of redundant with the cards above for a splashier mythic from Zendikar Rising, Ramunap Excavator --> Beastmaster Ascension: Redundant effect for "Overrun" effect that's not yet in the set, Bloom Tender --> Quest for Renewal: Multicolor manafixer for more interesting/unique effect, Runic Armasaur --> Branching Evolution: Boring defensive card for an intriguing buildaround. As the game continued after the first player left, a lot of the clunkiness receded, as players were jockeying for position going into the endgame. Each of the following "player profiles" describes a particular approach to the game and a few high power commanders that work for you. 28.4.2017 Hulk became legal in EDH and changed the landscape. When Heartless Hidetsugu came out, Saheeli had been eliminated, and Karlov was at 4 life, very easy to finish off. Yes, they are fun and powerful, but they go far fewer decks than monocolor cards. Planesculptors holds a database of custom Magic sets made by their community; Expanded Kingdoms role cards for the EDH variant. DMCA requests | Help | Adaptive Automaton --> Herald's Horn: This is just a minor upgrade to tribal support at "common.". Saheeli wasn't having much problem going off anyway, playing spells for free and having the mana leftover for extra combats on every turn. If you want more flexibility and risk mana issues, then there are a handful of 4- and 5-color generals. Voltron decks went from being ever-present to nearly extinct. In addition, a number of the cards in the cube combo with cards in the "combo module" I sometimes swap in. It also had some lifegain synergies that appeared in playtesting but not actual games. I'm holding off on that for now to focus on this more minor update. Finally, I'm replacing a suite of equipment with artifacts that specifically support the archetypes of the cube. That said, I can see some issues. I got the ultimate on two of them, which really made me impossible to deal with. A Magic game on UnTap What Is UnTap? Some cards have been reprinted and are now accessible for budget decks, so I swapped these out for pricier options we're less likely to see in paper. They include: As a theme, tokens have felt well supported in the cube so far, even though I did not do so intentionally. Enjoy! Works the same as SB. Give each of three players a randomized pool of 120 cards from the cube. I realized I'd been mostly ignoring cards related to tribal and other subthemes and swiftly dismissing hybrid cards, all of which help monocolor decks work. Please Changes fall into the following categories: Once again, I'm surprised to find a tenth of this set is getting changed! Unfortunately, most of the archetype support so far has been heavily weighted toward noncreature spells, which is another reason why I wanted to set aside a suite of cards devoted to creature-based tribal themes. Not approved/endorsed by Wizards. This collection lives at https://github.com/mtgtrice/mtg-decks. 37 11 19 8 12 12 1 11 19 8 12 12 1 These files will work in Cockatrice and probably other programs too. 16.9.17 Should play Dramayic Reversal combo. This Commander Cube intertwines popular themes with unique archetypes in a single limited environment. Everyone who plays EDH on cockatrice uses the stack (red zone) as the command zone, and most people count the number of times they've cast their commander with the storm counter. 10.9.17 Telepathy sucks, Paradox Engine in. You've likely heard of Wizard of the Coast's hit card game, Magic: The Gathering. Preconstructed Decks. Every time Nekusar countered a spell, that opponent was losing 2 life. Gratuitous Violence --> Fiery Emanicpation: Basically the same thing, only better! If nothing happens, download Xcode and try again. The shift to GUR Tokens made me reconsider some other aspects of the cube. Having at last input a full 360 cards, I tested this cube out today, building four sealed decks as if I was one of four players: Overall, these sealed pools were decent, and I was very glad to see most "players" able to shape the pool to their interests. BGU Graveyard --> +1/+1 Counters: It turns out there are more high-power commanders that care about +1/+1 counters than those that care about the graveyard! The most up-to-date download is available here. I have been feeling like there's an overabundance of mana rocks. With the plethora of recent reprints, the price on some of the removal in this cube has gone down, so I'm swapping in some fancier options. Despite all the busted rares, Crimson Vow is bringing only a handful of changes to the cubethough there are a lot more changes on the horizon after this! As long as you have enough of that card, your deck will probably work! You want to get the most out of your resources and like nothing better than setting up value chains that go off when the time is right. Very few of the departing cards are truly leaving the cube; they are merely going to a section of the cube I'm not representing here as the default configuration. To start, it cleans up after the last nine months of changes since 2021's "overhaul." Cockatrice Public A cross-platform virtual tabletop for multiplayer card games C++ 1.3k 409 Magic-Spoiler Public Tools for generating Cockatrice-compatible cards.xmls for unreleased magic cards Python 14 18 Magic-Token Public Tokens.xml for M:tG 9 13 cockatrice.github.io Public Cockatrice website at https://cockatrice.github.io CSS 3 7 Repositories Flying. Part of the impetus for these changes is to eliminate the constant swapping I was doing for increased variety, and I'm making a few other swaps that make a choice between cards I've been swapping frequently. There was a lot of ebb and flow to who seemed to be in the lead, with Queen Marchesa getting in some early hits but then being superseded by Tayam's superior board presence. Each module includes about five suites' worth of cards. The removed cards will still be included at "uncommon," but not in the default configuration shown here. This cube can probably go a little lower since everyone will automatically have access to their commander, essentially giving them a ninth card in their opening hand that's always a creature. Meanwhile, we've been missing some quality utility lands, so I'm trimming the manafixing in exchange for the most generally useful utility lands. You can use Morophon, the Boundless for any tribe you want. Voltron (RWB --> WBG): A number of the most compelling voltron commanders are in green, but until now I have not had any explicit support for this archetype in green. Most of the changes I'm making are behind the scenes to parts of the uncommon module that aren't represented here. Contact | Although this cube has kept creature counts at about the right level, they are not present in the normal proportions in each color. Use these preconstructed decks or built your own. However, the wedge archetypes are much more interesting if they support more than just a couple commanders, and we have not seen anything else emerge in this theme. That's yet another alteration of about ten percent of the cube. I'm also bringing back the modal land suite I recently cut for the channel lands. With preconstructed decks, you can go out of your way to get card draw from artifacts or the narrow forms of card draw available in your colors. There is a double triangle icon in the top left corner of the back face. On top of that, there were a couple ways to sacrifice lands. As a result, I don't anticipate making changes, but it could be that I work to support this theme more fully or concentrate it in BGU, in case the new +1/+1 counters theme does not work out. Pools feel like they have more variety, in part because there are just more cards in the mix but also because some of the old staples are showing up less frequently. A few iterations ago, I gave up on the "signpost" multicolor cards, opting instead for assorted "miscellaneous" effects. (Once the number of cards I'm swapping in and out between sessions becomes too cumbersome, I'll probably just increase the size of the cube.). In addition, the manafixing and ramp was plentiful in every pool, so that absolutely will not be a problem. Nekusar had just enough answers to protect this card, which proved to be absolutely devastating. Privacy statement | Other minor changes arose from my zombie/mill deck and tweaks I've been wanting to make. Meanwhile, Xyris finally hit the board and almost instantly churned out four 3/3 snakes before drawing removal. This set finally got played for real this evening. I am making a few final swaps to get the right balance at rare. Top Commanders (1) Arcades, the Strategist 0.19% of 8293 decks 16 decks New Cards (3) Tangled Islet 60% of 5 decks +57% synergy General Marhault Elsdragon 50% of 8 decks +50% synergy Defiler of Vigor 21% of 14 decks +17% synergy High Synergy Cards (10) Tolarian Entrancer 53% of 95 decks +53% synergy Brash Taunter 54% of 56 decks +52% synergy Here's another update that seems small but is still swapping out nearly ten percent of the cube! In the case of EDH, mass removal should take up a significantly higher proportion of the removal slots due to longer games and prevalence of powerful plays that can quickly fill a board. Graveyard synergies are still present for some black-based commanders, moreso than lifegain, so I kept black's graveyard suite around instead of its lifegain subtheme. Nonetheless, these changes are attacking significant themes in a way I have yet to do, so I suspect it will feel more dramatic than usual. Some of the cards currently in the cube would be a better fit for this new module, so I'm replacing them with other (usually more popular) cards. I had included a number of "build-around" artifacts that were not really getting used. If that doesn't work, it's always more interesting to put answers in than to take threats out, so I'll want to add some ways to get graveyards back into libraries. While swapping these modules in and out helps to increase variety, there would be even more variety if I just lumped them all together and included a random portion of them in each pool. At the same time, the underlying structure of the cube remains consistent: themes are still apparent, and build-arounds keep circulating, creating tempting unique directions for deckbuilding. One minute game guide - Cockatrice/Cockatrice Wiki Speeding up the game To speed up the game, you'll find convenient using some key combinations: Ctrl l = Set your life total Ctrl s = Shuffle your Library Ctrl m = Draw your initial hand / Mulligan Ctrl e = Draw # Cards Ctrl Shift m = Mill # Cards Crtl d = Draw a card What is the best legend?, are you ready for Elder Dragon Highlander?. Green gets a surprising number of changes. The artifacts theme in URW synergizes with the voltron theme in RWB, strongly pushing a RW Voltron Equipment strategy. Once I had three down, they were all interacting with each other, and Atraxa was able to keep them going. Manifold Insights is going if I think I need more draw. We also each have our Fav5 Commanders from Dominaria United. His cards were incredibly powerful in combination with each other, essentially allowing for endless mana whenever he wanted, and he didn't care if he had to bin a land or two via the Sylvan Safekeeper to protect his key creatures. 2 available $8.99. In addition, there are a few changes I meant to make last time: Quite a few sets have come out since I tightened up the archetypes in the cube, and over that time a few things have gotten off track. Together, these commanders had 42% creatures versus 58% colored noncreature spells. Considering Etherium Sculptor for Cloud Key, even tho Humility is relevant. This shift opened up room for white to get blink as a new subtheme, which supports several commanders that used to be "fringe competiive" but are now eligible for this cube. As a result, I'm putting some support cards for this them in here instead of the blink theme. Being a normal cockatrice, he just pecked at the contract, which counted as signing it. In response, I'm replacing this multicolor removal with monocolor options. For the most part, these cards don't really fit into any specific archetype (though they might support them in indirect ways) and just provide some nice miscellaneous effects at a lower level than similarly positioned cards in the "uncommon" module. These subthemes not only support additional commanders but also help to connect the archetypes together. Use Git or checkout with SVN using the web URL. While they sometimes showed up, they have generally not seemed useful or strong enough, especially when you can just play whatever multicolor cards you want. Modules include: These "uncommons" are meant to be spread out across a couple sessions without duplication. It means you can't just mash together all the cards in your three favorite colors and have an awesome deck. Although I've cut back on the manafixing a bit, I'd rather have the push for these repetitive durdle decks show up only on occasion, so I'm going to undo a bit of the most recent changes, simply reverting to the decent and more diverse multicolor options I took out, using them to replace the multicolor removal. Since this set was built with those commanders in mind, you have a lot of options in your sealed pool. In addition, the premise of this cube is to try out more expensive cards online that are less likely to make an appearance face-to-face due to budget constraints. If you put zero cards on the bottom of your library, you draw one card. This cube is comprised of 72 "suites" of five cards. However, the simplest approach is to just do sealed and create "mini-Commander" decks, as follows: House Rule: All monocolor commanders have "Partners with The Prismatic Piper. To support this shift, I made the following changes. Download all the commander preconstructed decks from Adventures in the Forgotten Realms and play them in online multiplayer mode for free with friends using the Cockatrice platform. I've recently undone those swaps, as a lot of those hybrid cards were not seeing play due. I'd been worried about the lack of wheel effects, but damn just one plus Nekusar himself was enough to bring the other decks to the brink, especially Queen Marchesa, who'd been drawing an extra card every turn due to being The Monarch. (Editor's Note: The decklists below pull the newest printing of each card automatically from Gatherer, including printings which are not in this product.These decklists are not card-for-card product displays but . On top of that, there are over 100 commanders to pick from. I have quite a few more changes. You choose how many cards to put on the bottom of your library as Valakut Awakening resolves. Get the top competitive Commander decks and tournaments around the world : We collect decks from MTGO, mtgtop8, aetherhub and many more sites to give you view of the current EDH metagame. chatterfang cockatrice. No wonder this cube has seemed fine with all the "rarities" are smashed together! Most of these cards are fairly harmless inclusions that'll provide some variety while they're in here but won't necessarily be missed when inevitably replaced by the oncoming onslaught of cards from Commander Legends 2. There are commanders or cards in the cube that produce tokens of the creature type in question. TappedOut.js Blog Widget. The main difference is that my deck wants angels with lifelink and other life synergies, so I'm pulling those from the cube in exchange for other types of angels. By BUNGKUS, 02 May 2021. A second super-module would include the "fun & build-arounds," decent miscellany, multicolor removal, and talismans. I'd set these cards aside because I wanted to prioritize more interesting multicolor spells, but I'm now realizing I could really upgrade the removal here and open up the flexibility of the multicolor cards by bringing these removal spells back in. based on decks that other players have built with this Commander. 26.9.2016: Misdirection out, Muddle the Mixture in. These decks are designed to introduce and level up newer players exploring the Commander format. 3rd Edition: Cockatrice Add To Wishlist Restock Notice Gatherer & Rulings NM EX VG G 5 available $1.60 Add to Cart Sell your Cockatrice Other Versions Show All Versions Customers who purchased 3rd Edition: Cockatrice also bought. Complete Comment Tutorial! A couple of these are leftover from sets earlier in 2021, but for the most part we're just bringing in fun new cards from Adventures in the Forgotten Realms. In addition, the design skeleton of typical Magic sets ensure color pairs are connected with evergreen keywords. Contributions welcome! I'm making a few marginal changes that adjust these proportions in the right direction, but to perfect things I'd need to swap two blue creatures for a white and a black creature and do the opposite for spells. I was never super happy with Narset Transcended previously, but I've come to the conclusion I need more draw. Unfortunately, most of the partner commanders I'd included were moved, so you're stuck with one of the handful of 4- or 5-color commanders if you're looking to maximize the flexibility of your deck's color identity. Update 12. of July, 2016: Arcane Denial out, Chrome Mox in. Download all the commander preconstructed decks from Adventures in the Forgotten Realms and play them in online multiplayer mode for free with friends using the Cockatrice platform. We've continued playing this over the past few months, gradually bringing July's slew of changes into the card pools. We'll be trying a "league" format and upgrading our decks using another player's sideboard next time. Lullmage Mentor --> Merrow Reejerey: Extremely narrow merfolk card for slightly less narrow merfolk card, Goblin Chirurgeon --> Legion Loyalist: Weird Voltron protection for a more typical "go wide" goblin support card, Brash Taunter --> Goblin Offensive / Goblin Goliath: Combo piece for a more straightforward goblins payoff/enabler. Cockatrice is a downloadable program that runs in tandem with a program called Oracle, which is the card library (Both are installed on your computer when you install Cockatrice). I am therefore swapping out the build-around artifacts for some universal (colorless) tribal support. The cards I'm adding in are not new; they've been in the cube before, and I'd been swapping them in and out between sessions to increase variety. At the same time, this cube is going to be different from the start due to the additional layer of choosing a commander, each of which can take a deck in a slightly different direction. This blog contains unofficial Fan Content permitted under the Fan Content Policy. We'll still have Commanders, and we aren't using Schemes, but we're borrowing a mishmash of rules from across these formats to create something more specifically suited to 3-player games. The remaining decks felt just right for a league format: they all had a general gameplan but had clear gaps, just the sort of thing you'd hope to improve upon with a new batch of 60 cards passed to you after the session. Components noted with italics above are not part of this default configuration. Other people can view your private deck by using this url, /r/cEDH lists, Deck ideas, Relevant, cEDH Lists, cutthroat canon, stax, Cool Stuff, cEDH, Model EDH Decks, Things I like, EDH Collection, EDH Grand Arbiter, Competitive Lists, CEDH, Competitive EDH, Stolen Decks, Decks, stax research, karty, Competitive Decks, Take Note, Xmage, Competitive edh, cEDH, cEDH decks, cEDH, GAA4 Ideas, Tier 1.5 commander decks, EDH Decks, New Ideas, Commander, Grand Arbiter, Comp. Other times, I add a card that seems like it will be popular, but it ends up not being so hot. Then I cast another and then another. More perfectly good Commander games came from this set this evening. The Intro Packs page for any given block on the wiki should get you .dec files While I was at it, I checked the list of high power commanders and made some adjustments to the Player Profiles based on the changes to that list. In the second game, he stumbled into an infinite loop he couldn't escape, technically resulting in a draw. Cockatrice is an open sourced platform for gaming that you can use to play magic online with other players. This was not as essential here, since "curving out" is not really a successful strategy in EDH. Free shipping for many products! We even had our tightest series of games with the most recent pools, with all three coming down to the wire: each player won one, the losers were both in it till the last one or two turns, and the winner was always about to lose as well. Reconsidering Muddle, but not sure about it yet. Taking these out allows for a smoothing of options along the mana curve in the uncommon module: I've typically been swapping out the "fun & build-arounds" module for other modules (e.g., the "combo module") on occasion. mtg.wtf. It was neat to feel like my deck genuinely improved from one session to the next, so I can see passing pools in the future. Elspeth, Sun's Champion --> Cathars' Crusade, Anointed Procession --> Karmic Guide (angel), Watcher for Tomorrow --> Thieving Skydiver, Knight of the Ebon Legion --> Cordial Vampire, Mentor of the Meek --> Archaeomancer's Map, Murderous Rider --> Rise of the Dread Marn, Rolling Earthquake --> Crackle with Power, Quest for Renewal --> In Search of Greatness, Blackblade Reforged --> Illusionist's Bracers, Temple of the False God --> Ghost Quarter, Sorin, Vengeful Bloodlord --> Kaya the Inexorable. Based on playtesting, tribal themes do seem somewhat viable as long as a couple criteria are met: Angels, vampires, and elves all seem to work because they meet these criteria, with angels working the best so far. Another project by Asthner, who made the original thread this project was based on. I was actually pleased to see they were clunkier than I'd expected. As such, the cube is not in need of major changes, but there is some streamlining that needs to happen, especially as some effects essential to the cube get upshifted and are therefore less prevalent than they should be (e.g., mass removal). Fans of this addicting strategy battle will play the game anywhere, from the privacy of their own home to the energetic atmosphere of an airport. This next round of swaps gets into the set's subthemes and also tries to more closely align the multicolor section with the overarching themes of the cube. For this set, I wanted to include sufficient graveyard hate, since three archetypes send a lot of cards to the graveyard. Example: http://mtg.gamepedia.com/Khans_of_Tarkir/Intro_packs. These changes are more dramatic than prior ones, except the archetype shifts I did recently. Below, you'll find the decklists along with images of the unique cards found in each deck. Lowery barely misses a beat in #StumptheSmithSavant and #StapleVs may have you looking in a mirror. As a result, cards that help you cast creatures of a specific tribe are not that helpful. This site 2022 TappedOut.net, LLC Heartless Hidetsugu still hadn't hit the board and didn't have any major threats to speak of, so the other two decks kept beating each other up. Opponents let Bloodchief Ascension stick around, which enabled a massive life swing when Nekusar wheeled. commander damage is kept track of via tokens, like poison is. Very few of the high-power commanders care about this theme, and the cards I've included don't even push the theme that much. I kept my base Voltron strategy but shifted into five colors and used Child of Alara as my commander. These aren't necessary upgrades; it's mostly diversifying effects to make the cube more interesting. This pool also made it abundantly clear that I should try switching the humans subtheme for angels. The first type revolves around card supertypes. With the "commons" showing up in every session, variety and structure are more important for these cards than others. Tokens have actually been a strong subtheme in the set, largely due to the presence of token producers in white, which I'd included to support the aristocrats theme. Games felt like Commander, with big swings and dramatic plays. I'm feeling pretty good about this format right now. It felt like just enough back-and-forth. The two of them kind of got into it while Xyris (manascrewed) and Marchesa, the Black Rose (weak) weren't doing much. By supplying it with an appropriate card data file, you can play with fan-made custom cards too. Other cards could very well become staples in this cube. All in all, I feel like it was a successful first outing for the set as a whole. Most dropped to "mid power," but a couple are now deemed "fringe competitive.". Although the self-milling was not prevalent in this pool, there were a good number of sacrifice outlets and mass removal spells, suggesting more of an aristocrats build. After some playtesting, I'm making the following changes to the "commons": Through playtesting, I realized that the "uncommons" had quite a few too many noncreature spells, making it tough for most colors to develop a solid curve. Last summer I made the very clever shift of switching a bunch of 2-color cards to hybrids, which can fit into way more decksexcept that this is Commander, not regular limited, so these cards are just as restricted as their 2-color counterparts. This site 2022 TappedOut.net, LLC The channel lands are a prime example. The deck was extremely resilient and seemed to always be lurking as a major threat no matter what the other players did. These shifts address a few things: I notably skipped over Commander Legends because I suspect that set will merit its own overhaul. In this case, I am finding a few themes that are in nearly every color: To get these themes into every color, I'm making the following swaps. Reviewing the new commanders from the past year or so, tokens have emerged as an interesting potential theme, particularly in GU, so I'm making some changes to see if I can promote those commanders. These are especially good starting points, as they will allow you to play most of the cards in your pool. Preconstructed MtG decks for use in Cockatrice. Despite playing "niche" decks, this game seemed much more combat oriented than the last two. Approach of the Second Sun --> Crested Sunmare, Eidolon of Countless Battles --> Spear of Heliod, Heavenly Blademaster --> Sphere of Safety, Karn's Temporal Sundering --> Spawning Kraken, Helm of the Gods --> Blade of the Bloodchief, Outlaws' Merriment --> Sunhome, Fortress of the Legion, Murkfiend Liege --> Shield of the Oversoul, Nykthos, Shrine to Nyx --> Westvale Abbey, Liliana of the Dark Realms --> Professor Onyx, Indomitable Creativity --> Storm-Kiln Artist, Beastmaster Ascension --> Heartwood Storyteller. Apparently, I missed some of the changes in my last update. Ryan's Alela deck had lots of mini-synergies going on, including some minor angel synergies I was very pleased to see! Here's an introduction to Cockatrice, for everyone who's interested to play Duel Commander or any other format online - enjoy it! Mass removal helps to keep the board clear of blockers. Perhaps going to 60-card decks, imminently doable with just three players, will be enough to put another couple turns onto the clock. I was a little worried the aristocrats/sacrifice player would win twice in a row, so it was nice to see the wheels player pull off the comeback. Hopefully you will be able to carve out an appropriate deck from your pool of 120 cards. Feel free to fire up a draft or play this cube however you want. We've been playing with just three players for all but one session, so I'm replacing a quarter of the mana rocks with some more "fun/build-around" cards. Even though I lost to myself, others did not enjoy the fear that they would lose to decking, so I'm removing it for now. Lots of decks for download at the tappedout deck builder! I am making a few more changes to really hone in on the aristocrats theme in white. I intend to just mix them all together and randomly distribute them to players, but I represent only half of them here in a single super-module that includes the removal, monocolor good stuff, the non-removal multicolor cards, and the painlands. Red offered up plenty of removal plus a wheel effect, so it seemed suitable as a second color. A couple days before this update, we did another round with the decks we used last time. You like exploring the lesser known themes in the game. More changes are forthcoming. Themes I installed in the set are showing up effectively, and nothing yet seems to be running away with the game at all. We pretended that I used Dovin's Veto on his combo piece (even though I hadn't), and Jeremy naturally went on to win pretty easily. Meanwhile, the number of commanders that care about the graveyard has gradually diminished, so, even if you have all the right cards, you're less likely to find a commander that'll work for you. These decklists are not card-for-card product displays but rather interactive lists of the cards included in each deck. He woke up on the beach with an intelligence of 18 and warlock powers. Although most cubes support a high level of complexity, some streamlining can help players understand the set and provide a bit of mechanical focus. Baleful Strix CMC: 2 Strix specifically needs one black and one blue mana and only arrives with a single power and toughness. How to get Cockatrice Cockatrice can be downloaded from https://cockatrice.github.io/. Feeds | I expect this batch of changes will be the last for a while. Exceptions can be made later, but starting out with just 72 "building blocks" is a lot easier than dealing with 360 slots one at a time. Learn more. to use Codespaces. But first check out one deck's debuts here: I've promised my players that there are no combos in this set, and I've made good on that so far. Part of this is because the best removal is all multicolor, so it only makes sense to gather it all up and play some kind of durdly control deck. sign in Cut the following: Thirst for Knowledge, Muddle, Jace, Vryn's Prodigy, Serra Ascendant one basic Island. I'm okay with someone having a dominant deck in a session, so I'm not sure anything needs to be done about this just yet. Goblins are a little weaker, but hopefully these minor changes can improve things slightly: Unfortunately, things seem pretty hopeless for merfolk. It was nice to be playing with strong staples while still seeing some unique strategies--largely driven by the commanders themselves--play out across games. Update 20. of April, 2016: Council's Judgement out, Mox Diamond in. The following high-power commanders work well with this approach: Finally, a few commanders work well with +1/+1 counters, a theme that's newly supported in this cube: You prefer your commanders to be non-threatening or even friendly, so you can fly under the radar for as long as possible. However, it can't include cards that combo with the combo module, so that's what a lot of these swaps entail. The following categories care about card types. Although most limited formats force players to deal with less manafixing, strong cubes tend to include several full cycles of "dual" lands. These design principles led to the themes and archetypes that are described in more detail below. In retrospect, this is not surprising, as I included enough for four player's decks. Published Aug 10, 2022 The freedom that Cockatrice, an open-source tabletop card game simulator, provides MTG players makes it a popular option for playing online. Use our card database to search for cards. Terms of Use | Wizards of the Coast LLC. However, my confidence that the set is balanced has been shaken. AncestralMTG 100% (2277 Sales) $1,195.00 Shipping: Included 1 of 1 Add to Cart Cockatrice LP #1 View Details 1 Customers Also Purchased Zendikar RisingNegate $0.10 Commander: Innistrad: Crimson VowCommander's Sphere $0.16 Commander: Innistrad: Midnight HuntCommander's Sphere $0.18 Commander: Adventures in the Forgotten RealmsCommander's Sphere Ironically, the swaps below favor noncreatures over creatures, but including all the uncommons balances things out. Unfortunately, despite having enough cards to make a control deck work, there was only one wheel effect in this pool, so Nekusar is unlikely to go off the way you want him to. At "common," I provide a creature and a spell for each color pair, emphasizing the archetypes the cube is trying to support. Play a session of however many games you want! The commander available for the tribe is in two colors, which increases the number of cards available to build the deck, even if the second color has nothing to do with the tribe. I suppose it should be no surprise that the newest commander-focused set brings with it quite a few changes, but the first Commander Legends didn't have that many changes, so consider me pleasantly surprised by this batch! I'm somehow surprised by the number of changes Midnight Hunt is bringing, but it's actually less than Forgotten Realms--around three percent of the cube. This swap will make multicolor good stuff decks a little harder to pull off while providing more deckbuilding tools for monocolor and two-color decks. 9/25/2020. However, the default cube is in need of more mass removal, so I made the following "swaps": Though not in the default configuration seen here, talismans are also being added to the cube at "uncommon," therefore reducing the need for manarocks. Meanwhile, Ryan went the route of aristocrats with Teysa, which seems to be his thing, and commented on the emergent synergies he was discovered during play. Playing Commander, but not building decks, Playing a deck with a clear theme that does not require a understanding of an internal "engine", Trying to get monocolor decks to work in EDH, Filling the board with tokens you can sacrifice for value, Stocking your graveyard with tons of creatures you'll reanimate at will, Building a recursion engine that constantly recycles the same game-altering combo, Blinking/flickering things repeatedly to recur ETB effects, Causing direct damage that your opponents can't stop, Forcing players to attack in a specific way, Messing with blockers after they're declared, Preventing all combat damage from happening to you, Doling out favors or setting up a "pillow fort" so nobody wants to attack you, Having a hand filled with answers that you use to keep anyone from getting too far ahead, Winning the long game after you've milled yourself into a Laboratory Maniac or some other unusual but hard earned win condition, Playing a deck with all the best cards you have, even if they don't synergize with each other or your commander, Figuring out the puzzle of a sealed pool and playing the best deck possible, regardless of the commander at the helm, Building around an unusual synergy you found in your pool that is not necessarily tied to a specific commander, Spending more time picking your favorite cards from your pool than on sifting through a list of 400+ commanders, Playing a deck that relies on a primary theme but has a twist, Playing commanders with narrow or counter-intuitive abilities, Figuring out whether the following commanders work with the cards in this cube. Cockatrice (Not Tournament Legal) Magic 30th Anniversary Edition (R) 2/4 Creature - Cockatrice. I'm replacing it with a less powerful card at "common" and moving it up to "rare.". An improved visual deck editor with more sorting options A responsive design that scales for mobile devices (still a work in progress for mobile phones) Better searching options power/toughness and more Decks stay private until they have enough cards to playtest, so you won't accidentally playtest a deck with 10 cards in it Coming features The same could have been said of the last couple iterations, only a little less so. The only hiccup was the second game, when Jeremy and I successfully ganged up on him. These subthemes "activate" more of the high power commanders. This final batch of adjustments to the "common" module is mostly about adding in some placeholders that properly adjust the creature-noncreature balance. As it stands now, I still need to increase the proportion of creatures significantly. All in all, this was a solid performance, showing there is some diversity in the set after all! My Voltron decks (Uril and then Rafiq) both got to do their thing: piling up equipment for huge swings in the first game and then using Archangel of Thune and Ajani, Greathearted to pile up the +1/+1 counters in the second game. These commanders have the most flexible color identities, so you should be able to play pretty much whatever your sealed pool presents. Untap the potential in your deck! A collection of Magic: The Gathering (MTG) decks from the Competitive Commander (EDH) Format. In contrast, quite a few high-power commanders have a "theft" theme, and nearly all of them are in blue. Neon Dynasty brings a pretty typical number of swaps to the cube, including replacing the entire cycle of MDFC lands with the channel lands. If nothing happens, download GitHub Desktop and try again. Gavony Township --> Knight of the Reliquary, Sunhome, Fortress of the Legion --> Sunforger, Anguished Unmaking --> Darksteel Mutation, Journey to Eternity --> Finale of Eternity, Geier Reach Sanitarium --> Arcane Lighthouse, Serra the Benevolent --> Starnheim Unleashed, Steel of the Godhead --> Mistmeadow Witch, Bountiful Promenade --> Overbeing of Myth, Spectator Seating --> Waves of Aggression, Rejuvenating Springs --> Manifestation Sage, Removing combo pieces that will never meet their other half in this set, Aetherflux Reservoir --> Lithoform Engine, Blind Obedience --> Knight of the White Orchid, Entreat the Angels --> Approach of the Second Sun, Cosmic Intervention --> Teleportation Circle, Bishop of Wings --> The Book of Exalted Deeds, Stitcher's Supplier --> Plumb the Forbidden, Incendiary Command --> Crackle with Power, Huatli, Warrior Poet --> Nahiri, the Harbinger, Priest of Forgotten Gods --> Morbid Opportunist, Teferi's Protection --> Welcoming Vampire (probably temporary), Rites of Flourishing --> Growing Rites of Itlimoc, Dictate of Kruphix --> Mist-Syndicate Naga, Secure the Wastes --> Hallowed Spiritkeeper, Divine Visitation --> Sevinne's Reclamation, Tezzeret, the Seeker --> Galecaster Colossus, Mechanized Production --> Thopter Spy Network, Pull from Tomorrow --> Serpent of Yawning Depths, Dryad of the Ilysian Grove --> Scute Swarm, Nissa, Steward of Elements --> Kasmina, Enigma Sage, Masterwork of Ingenuity --> Colossus Hammer, Trailblazer's Boots --> Aetherflux Reservoir, Bloodforged Battle-Axe --> Eldrazi Monument, Illusionist's Bracers --> Idol of Oblivion, Ravenous Squirrel --> Journey to Eternity, Master Warcraft --> Sunhome, Fortress of the Legion, Dire Undercurrents --> Sire of Stagnation, Dominus of Fealty --> Expressive Iteration, Waves of Aggression --> Assemble the Legion, Last One Standing --> Hidetsugu Consumes All, Kasmina, Enigma Sage --> Tamiyo, Compleated Sage, Emeria's Call --> Eiganjo, Seat of the Empire, Glasspool Mimic --> Otawara, Soaring City, Agadeem's Awakening --> Takenuma, Abandoned Mire, Shatterskull Smashing --> Sokenzan, Crucible of Defiance, Turntimber Symbiosis --> Boseiju, Who Endures, The Book of Exalted Deeds --> Bishop of Wings, Stonehewer Giant --> Mantle of the Ancients, Ethersworn Canonist --> Authority of the Consuls, Retribution of the Ancients --> Knight of the Ebon Legion, Plumb the Forbidden --> Priest of Forgotten Gods, Morbid Opportunist --> Bastion of Remembrance, Pyromancer's Goggles --> Mizzix's Mastery, Emeria, the Sky Ruin --> Resplendent Marshal, Bloodcrazed Paladin --> Vampire of the Dire Moon, Gavony Township --> Shield of the Oversoul, Sunhome, Fortress of the Legion --> Shatterskull Smashing, Alchemist's Refuge --> Turntimber Symbiosis, Knight of the White Orchid --> Grand Abolisher, Thopter Spy Network --> Archmage Emeritus, Bastion of Remembrance --> Deadly Dispute, Rise of the Dread Marn --> Sudden Spoiling, Master Transmuter --> Thopter Spy Network, Hullbreaker Horror --> Reflections of Littjara, Serpent of Yawning Depths --> Sublime Ephiphany, Sandwurm Convergence --> Bootleggers' Stash, Grand Abolisher --> Deep Gnome Terramancer, Approach of the Second Sun --> Ancient Gold Dragon, Starnheim Unleashed --> Battle Angels of Tyr, Galecaster Colossus --> Ancient Silver Dragon, Necropotence --> Black Market Connections, Nirkana Revenant --> Ancient Brass Dragon, Chandra, Awakened Inferno --> Ancient Copper Dragon, Electrodominance --> Chandra, Torch of Defiance, Vizier of the Menagerie --> Monster Manual, Eiganjo, Seat of the Empire --> Winds of Abandon, Otawara, Soaring City --> Mystic Confluence, Sokenzan, Crucible of Defiance --> Blasphemous Act, Boseiju, Who Endures --> Pest Infestation, Arcane Signet --> Approach of the Second Sun, Worn Powerstone --> Massacre Wurm ("rare"), Archfiend of Depravity downshifted from "rare" to "uncommon", Sunbird's Invocation --> Scourge of the Throne, Fable of the Mirror-Breaker --> Bothersome Quasit, Golgari Grave-Troll --> Retrofitter Foundry, Thopter Spy Network --> Master Transmuter, Assemble the Legion ("uncommon") --> Prosperous Partnership ("common"), Sunhome, Fortress of the Legion upshifted to "uncommon", Alchemist's Refuge upshifted to "uncommon", Rolling Earthquake --> Bonfire of the Damned, Go for the Throat --> Malicious Affliction, Cabal Ritual --> Golgari Thug (yes, again), Archmage Emeritus --> The Magic Mirror ("rare"), Curse of Opulence --> Cursed Mirror ("uncommon"), Growing Rites of Itlimoc --> Circle of Dreams Druid, Mycoloth --> Doubling Season ("uncommon"), Leyline of Anticipation --> Archmage Emeritus, Archfiend of Depravity --> Revel in Riches, Approach of the Second Sun upshifted to "rare", Legion Loyalty ("rare") --> Open the Vaults ("uncommon"), Nirkana Revanent ("rare") --> Wound Reflection ("uncommon"), Balefire Dragon downshifted to "uncommon", Boundless Realms downshifted to "uncommon", Serra's Emissary --> Herald of the Host: Serra's Emissary is a very strong finisher, and it had become an auto-include in white decks. 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