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Fixed an issue where the player would not be attacked in the hallway of the gym. However, you can opt to help other peoples safehouses when the opportunity presents itself for an extra Continental Coin reward. an issue where bags could get stuck in an unreachable place; The Unlocking Trophies that grant. Fixed an issue where the wrong voiceover is played when opening a window in stealth. the ZEAL Cloaker to the spawn pool; Implemented The worth of the Continental's gold coins comes in the social contract they represent, as alluded to by Berrada. see more , The story is loosely inspired by an incident in Texas involving former Navy SEAL Marcus Luttrell, who wrote Lone Survivor, about his fireteam's ordeal during Operation Red Wings in Afghanistan in 2005. Click on Safe House 2.5. Fixed an issue where the player could get stuck between the fence and the escape van. How many continental coins does it take to max safehouse? Fixed an issue where the a wall would go through the floor on the second floor on day 2. Well you can unlock weapon mods that are "not avaliable" though there are few exceptions like you can't unlock boost mods, achievement-locked mods and dlc mods if you don't own that dlc. Fixed an issue where the helicopter would only be visible the first time it drops of ingredients. Removed 2 shape charge interactions that did nothing. Fixed an issue where the player could get stuck under a tree. All rights reserved. How to Fix It. a car that was clipping with a building; Raised Happy Mother's Day! These coins are worth around $1,000 each. You can choose to play on your own or with others. Fixed an issue with some snipers hovering in the air. Fixed a missing collision on the roof of the Car Shop after the windows break, Plane doors can now be opened from both directions, Moved the chairs in the car shop so players can't get stuck, Fixed a material on objects that were missing textures, Made slight change to the texture on the rings. SpaceBikerV Dec 26, 2016 @ 9:30pm. 32. gadgets for Raven Shotgun). Continental coins can be earned through the following:Gaining experience ( . Continental Coins in Payday 2 is one of the most important currencies in the game allowing you to upgrade all manner of important stuff. GameVoyagers.com is a participant in the Amazon Services LLC Associates Program, and receives commission from qualifying links. Once you make it here you will have to plug in the server and then melee the taxman for him to get in the chair and tie him up. view details , Claiming the Reward If you've completed a challenge, during the day ending screen it will read 'Side Job completed! We plan to fix what we can later, also after listening to the players feedback. PayDay 2 is very popular CO-OP FPS game developed by Overkill Software. Moved some cameras and collision so that they can be looped in "Four Stores". a clipping issue with The Gas Mask on Jacket; Re-positioned [PAYDAYTheGame Home Page]. Fixed softlock on the results screen after completing a heist with a big payday. How the heck do you earn these coins. The Diamond - Floating civilian on the middle floor. Added D3D11 optimizations that affect every part of the game, Added generic code optimization that affect every part of the game, Fixed the GUI to support the display of more than 6 items, Fixed NPCs that were using more than one item (glass, mobile, etc), Removed Poetry masks from the DLC tab. a gap in the wall by the entrance to the bank tellers area; Added Fixed issues with how accuracy was calculated that would cause some bonuses to have reversed effect from what was intended, Fixed an issue where car windows couldnt be broken from both sides, Changed description for ECM Jammer to reflect the correct duration time, Fixed an issue where bags could not be interacted with when a painting had fallen over them, Fixed an issue with the outline on traded converted enemies, Players can now use First Aid Kits and Doctor Bags when at full health, Added collision to cop cars to prevent player to accidentally get inside of them, Fixed an issue where cops guns would not spawn correctly, Fixed an issue where enemies would not take any explosive damage if standing inside of each other, Fixed an issue where the team AI would remain in stealth state when going loud too quickly, Fixed an issue where you would get stuck in tased state if looking through a security camera while getting tased, Fixed an issue with detection while carrying bags, Fixed an issue where Captain Winters Phalanx would spawn wrong helmets if killed by a headshot, Hitting a vehicle or a Sentry Gun with a melee attack will now play the correct sound, Increased bullet hit sound max distance from 20m to 40m, Fixed an issue where the drills break sound would play indefinitely when upgraded by clients, Microphone Stand will now be properly aligned when charging, Tweaked first person camera for the Akimbo Compact-5 and Akimbo Krinkov, The RPK Light Machine Gun can now use grips from Gage Courier Mod pack, Fixed an issue with accuracy not being correct with shotguns while aiming down sight while using steel sight, Fixed an issue where the ammo bag would not refill the proper amount of ammo, Fixed an issue where the downed timer would not pause when getting helped up by a team AI, Fixed an issue where projectiles that got stuck on immortal NPCs could not be retrieved, Fixed an issue where the reloading animation was not canceled correctly when jumping, Ilija the sniper will no longer shoot converted enemies, Fixed issue where windows that got shot with HE rounds got cracked but lost their collision, Fixed two magazines that was clipping with the AK5, Fixed an issue where the civilian hostages would get affected by ECM Feedback, Fixed an issue where the Piglets magazine would appear invisible if Incendiary Rounds were equipped, Fixed the reload animation of the Queen's Wrath, Rotated the Bowie Knife so preview and icon looks the same, Fixed the reload animation of the for the Broomstick Pistol, Added an inside to the Modern Barrel for the AK Rifle and the AK.762 Rifle, Fixed an issue where the Green FBI Swats didnt have the intended health, Cops and security guards will now have the same total health across all levels, Fixed an issue where second akimbo would sometimes fire itself, Tweaked AI to faster reach the player and be more aggressive towards the player, Weapon mods will now show "Not enough cash" when the player can not afford them, Added new sounds for mag drop on snow, gravel and water materials, Fixed an issue where the cost for assets on a level would not scale with difficulties, Fixed an issue where the Flamethrower and the OVE9000 Saw could be heard throughout the level, Player armor stats will now show the stamina per armor as the base value instead of as a skill value, Fixed an issue where throwable weapons did not trigger the Grinder effect, Fixed an issue where some weapon mods would disappear when previewing other mods on the weapon. I got Payday 2: The Big Score on PS4 a few days ago an after doing some heists, I tried to mod one of my guns, but I noticed I didn't have any Continental Coins. Fixed an issue where cords were clipping with the wall. Fixed an issue where some cloth was clipping with a bus stop. Valve Corporation. Ammo penalty increased to 450 (up from 150); Removed Copyright 2022 Game Voyagers Privacy Policy, How to Get Back to Old Villador in Dying Light 2, The Bosses of Dark Souls 2 Ranked by Quality, Roblox Wont Let You Buy Robux? These missions are somewhat of a tutorial that will guide you along all the heists in the game and will occasionally reward Continental Coins. quality; Fixed Fixed an issue where player could grab coke through the wall on the second floor. 9. Fixed the Spear of Freedom animation so the weapon does not appear on the screen at the beginning of the animation. Fixed an issue with a clipping Gage pack. bundles in low texture quality. Quantity discounts available . Shotgun). fence that was both floating and clipping; Repositioned a missing VO reminder for the first fuel can; Realigned Is there any renewable way to get coins? #4 chris.boney Apr 14, 2017 @ 2:44am (double posted). Added the Bulldozer to the the plane on Mayhem and One Down. Fixed an issue where clients would always kill civilians with one melee hit. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. penalty increased for Akimbo Weapons to 36 (up from 24); Reduced If you are at a low spree rank with less payout, you can easily join a higher-ranked friend to take advantage of their Coin multiplier at higher levels. There are safehouse daily sidejobs as well. a broken collision on the terrace wall; Fixed This allows players to place a wager using offshore money to obtain certain Card rewards. some vegetation that was clipping through a wall; Tweaked Or you can upgrade the sections of your safehouse. an issue with the open money bags always displaying the money hair state on the Augmentation mask; Fixed For every 500,000 XP, you earn in-game you will receive 1 Continental Coin. 12. Fixed an issue where DLC-locked weapon-mods could be bought by continental coins if you already had at least one in stock. the rays cast from GRIMM 12G for the other players; Decreased interaction text for the override switches; Fixed Fixed so that all fences har interactions on them. These Side Jobs are quite easy and do not have difficult challenges to make them miserable. an enemy will now properly reduce the cooldown of the Sicario Smoke Should you upgrade your safehouse PAYDAY 2? description. Interestingly, the value of historical and numismatic coins continue to rise steadily with time. read more , Based on the approximate size of each coin and the current price of gold, each piece would be worth just north of $2000 in proper money, but this isn't where the true value lies in John Wick's currency. Fixed an issue where the players could clip into the back of the truck on the Aftershock Job, Speeded up the spawn of Captain Winters after he has been announced, Made a flower pot slightly heavier to prevent it from hovering above the ground, Breaking the glass on the roof now triggers the alarm, Moved some objects that hovered in the air, Fixed a pillar that was missing collision, Removed unnecessary collision in the vault, Fixed an issue where smashing the atrium roof in Big Bank would not alert the civilians below correctly. Adjusted a collision to a fire ladder that was lower than the ladder. "Night vision" does not work as intended. Hoxton Breakout heist (including its Crime Spree version) has a bug that may crash the game on Very Hard or higher difficulties. 10 Anarchist Akimbo. the textures on the regular Cloaker; Updated Fixed an issue where a guard could land in a spot where you could not answer his pager on day 3. Wick's glasses; Fixed How do I claim my rewards on crime Net? Continental coins : Payday_2 3 Posted by u/PYRAMIDOFDEATH 2 years ago Continental coins I'm on crimewave edition on ps4. Additionally18Coins can be spent per heist to purchase the specialized perks offered by the mode and coins can be used to re-roll your offering of heists. Bank With Coin Counter in Provo on YP.com. some NPCs from the top floor crowd that were stuck in T-pose; Fixed Fixed an issue with a gap between the ceiling and floor. Grenade Launcher on the Little Friend 7.62 Assault Rifle; Fixed While Continental coins were initially only meant to upgrade safe house rooms and buy certain weapons off of the black market, we can now use them for much more. Removed invisible collision in the van at the end of the level. /r/paydaytheheistmods - A subreddit all about modding Payday 2, and discussing said mods /r/paydaymeta -. Fixed so that converted cops does not stay on the street after you enter the garage on day 1. Tweaked the trigger for loot appearing in the boat so it will not appear before it has landed. a doorway by the waterfront where civilians were unable to be penalty increased to 4 (up from 3); Total the bag limit as it was set too low; Fixed Fixed an issue where enemies could sometimes walk through SWAT-vans when spawning at a certain point. One of the best and most enjoyable classes to use is an akimbo build with Anarchist for speed and concealment. the Tiara on Sydney for a better fit; Fixed Spending Continental coins: Well, Spending is much easy both in game and real life indeed. the textures on the light Overkill unit; Updated Added a collision above a door where bag could get stuck in an unreachable spot. Fixed an issue where the ceiling would flicker inside the vault. Added helicopter spawn on Mayhem and One Down. Removed Voice Chat option from the Voice Settings. one out of place building in the backdrop; Fixed a typo in the description for the 44th mask; Removed color customization data on the gadget; Fixed Fixed an issue with a floating phone on day 2. If raid either defend or let the crew handle it. Fixed an issue in the Car Shop job regarding the objectives, Fixed an issue in the Car Shop job where the player could get stuck, Moved escape zone it is not extending behind the van, Added collisions to prevent players from throwing loot bags outside the level, Fixed an issue where enemies could move through a shed door, Fixed an issue where the players could pick up planks through the wall, Fixed an issue where the players could get stuck behind some boxes, Fixed an issue where the helicopter would only be visible for the first ingredients drop, Fixed an issue where players could get a secured bag to count as two, Fixed the time of Point Of No Return for Death Wish to be 15 seconds instead of 360 seconds. You can still join the Crime Spree without spending the coins, but then you wont gain the associated rewards in the Crime Spree lobby. There are some heists in the game which can net you more than the 500k EXP but it will still require a bunch of time to get just 1 coin. restarting the game; Fixed 24. added to the randomisation; Fixed Added Dozer spawns on Mayhem and One Down. the fire rate of Brothers GRIMM 12G; Total The game is a sequel to 2011's Payday: The Heist. Removed Scarface from the crew Team AI rotation if you do not own the Scarface character pack. You can even host DLC heists that you havent yet purchased once. How do you get the push dagger in Payday 2? If there is a downside to the Union, it is the base magazine size of 30. view details , Katana. PAYDAY 2: CRIMEWAVE EDITION continues to be the top four-player co-op heisting game out there! a crash related to modifying the Cavity 9mm; Fixed Continental Coins are the gold coins from the Continental Hotel in the John Wick series of movies, as those are part of Payday lore. Fixed issues with items floating and having very low texture. Fixed an issue where the laser from snipers could remain on the level if they were killed by a drop in player. The issues currently are: Game Voice Chat may be vulnerable to network issues when players join-leave-rejoin lobbies, leading to some players losing voice chat connection to other players. Overview would not spawn; Fixed OP you have nearly 1000 hours in the game, you should be able to do crime spree quite comfortably until 215 at least even if you're soloing. Fixed crash on cancelling when "Joining Game" on PS4. Fixed enemy spawns when the helicopter comes in on Mayhem and One Down. some holes in the walls around the reception area; Fixed Fixed an issue where Hector would wear his armor even if the panic room was opened in stealth. Updated heist information on "Hotline Miami" Day 2. stack of boxes; Moved (Interceptor Pistol), Mod - Donald's Horizontal Leveller (Shotguns), Fixed audio tracks to be locked if the DLC is missing, Next DLCs will now give 1 of each material and pattern they unlock ( does not apply to previously released DLCs yet), Improved desync via introducing a new system, Changed the patch packaging system in order to reduce the patch size. Removed a plate with a cake that was floating in the air, Removed a camera sign outside of the store, Fixed an issue with some missing textures, Removed a collision that did not spawn correctly, Fixed an issue where players could climb the pipes in the alley, Fixed an issue where players could throw bags where they could not be retrieved. 4. Fixed so that you cannot interact with the camera from the inside of the house. an issue with a despawning light at the spawn location; Removed Re-added Just apply it from there, and it'll work itself out. Today we're covering the mother of all grinds in early-game Payday 2.Duke's mask in the thumbnail was designed by HaematicZygomatic: htt. Fixed a crash when the BFD was dropped through the roof on the Golden Grin Casino Job, Fixed an issue where civilians would stand inside each other when playing slot machines, Optimized the level to be more in line of other levels, Fixed the sound when using a key to open the metal doors in the vault on the Golden Grin Casino, Slightly moved the security camera in the security room on the Golden Grin Casino Job, Slightly moved a wall so it does not clip with a door frame on the Golden Grin Casino Job, Fixed an issue where player could use the key-card on non-existent card-readers, Fixed an issue where the helicopter would appear in the parking lot, Fixed an issue with Delayed Police Response asset being too long, Fixed an issue with the police ignoring the physics of a wall, Moved some cameras that was clipping with walls, Changed the bag limit on day 2 so players can secure all available bags, Fixed an issue of a door that did not appear on day 1, Fixed an issue where meth ingredients do not spawn on Mayhem and One Down. the crews negotiator string so the right negotiator is displayed; Fixed guard by the waterfront will no longer play a door breaching IN BUSINESS. so the material Rosewood Pink use the correct texture; Fixed Game Voyagers is a video game site dedicated to exploring our favorite games. How do you get credential coins payday 2? Fixed an issue where a lamp spawned inside an identical lamp unit on Day 1 of the Hotline Miami Job, Changed how the helicopter target areas work to give a slightly higher chance for the helicopter to fire missiles on the Hotline Miami Job, Blocked players from looking into the gas station, Fixed an issue with the color of explosives bags, now they have the same colors when carried and when on the ground, Added collision to a few planks in the apartment blockades, Fixed a graphical issue with the SWAT vans windows, Jimmy will now use the correct mask when picked as an AI teammate, Fixed a graphical issue that caused flickering on card readers, Fixed an issue where the sound of the electric knuckles getting charged did not get interrupted when being tased by an enemy, Fixed an issue where the sound on police cars entering the level would play for players dropping in to the game, Fixed an issue that caused a civilian to spawn twice on the Hotline Miami Job, Fixed an issue that caused Bain to talk about the hatch at the wrong time on the Hotline Miami Job, Fixed an issue that caused all way-points for the gas cans to disappear when the first one was shot on the Hotline Miami Job, Bile will no longer use a police helicopter, Fixed an issue where bags would appear at an inactive secure zone, Fixed an issue where the Team AI could get stuck in the elevators, Fixed an issue where players could walk through a part of the railing, Added a collision to prevent players getting stuck behind a door on day 2, Added a collision to prevent players getting stuck in the back of the van on day 2, Fixed an railing that was clipping with the wall on day 2, Prevent the server from being picked up through the wall on day 2, Moved two gage packets that was floating in the air on day 2, Fixed issue where you could pick up the servers through walls, Aligned collision on certain walls and pillars, Moved a Gage packet that could spawn on the same location as a keycard. the PBS Suppressor and the Grips to the mods for the Akimbo Tatonka some briefcases clipping with other props; Removed Fixed so that the metal door in the beginning no longer closes. Fixed an issue with the different pumps on the level would award different Xp. How do you get credential coins payday 2? Completing daily Safe House Side Jobs, all granting. Deployable when Engineering skill was removed; Fixed cant be obtained in Stealth; Fixed How do you strap a taxman to a chair? return; Fixed Quitting the game at any point during a Crime Spree heist will also result in a failure. Fixed an issue where all experience was awarded at the end of the heist. an issue on where converted cops wouldnt follow the player; Fixed Provided a waypoint to the difficult-to-find-ramp leading to an upper floor in "Hotline Miami" Day 2. Fixed an issue where guards could see through the boarded fence. Continental coins are used to upgrade safe house and upgrade AI, they are also used in crime sprees. interact through the floor; Fixed The full Payday 2 PS4 update patch notes have been confirmed for version 1.51 by Overkill Software. Fixed a zip line that was not attached properly. toggle Voice Chat; Fixed dumpster interaction when dumpster spawn is not used; Removed Fixed an issue where you could lockpick barricaded windows. a stack of boxes that spawned in the same location as another Changed "Dockyard" stealth bonus from 20% to 15%. multiple cases of flickering graffiti; Fixed 12. 0.5Continental Coin perSpree Rank(starting free at 0) are required to begin aCrime Spree. Fixed the melee menu lock icon on "Monkey Wrench" weapon saying "No Access" when player is not level 18 yet. Anyone who doesnt wish to or cant spend the additional Continental Coins can choose to continue playing without reactivating the Crime Spree, but they will no longer gain the Crime Spree rewards. Fixed an issue where Tazers would sometimes taze you after just seeing you briefly or through a small gap, Fixed a small graphical issue near the stairs to the upper floor, Fixed an issue where bags could be thrown through a gate in the basement, Fixed an issue where the cutters could be duplicated, Added collison on a door that prevents police from shooting and walking through it, Fixed an issue where the team AI would get stuck behind the snack bar, Removed a Bain Voice line that played at the wrong time, Fixed an issue where players could get stuck behind a ladder, Fixed an issue where players could get stuck behind a door, Fixed an issue where some cops did not spawn correctly, Removed additional shape charge points that had no function, Fixed the trigger of the trophy for completing the heist on Death Wish, Fixed an issue where you could not progress if you were detected during the escape in stealth, Fixed issues with the navigation in the beginning of the level. escape van; Added After you reach level 25 you can jist select them as a melee weapon. view details , Some rare varieties of the continental coins have previously sold for up to half a million dollars. Side Jobs are the easiest way to earn a few every day. Fixed a rendering crash bug in the engine. Fixed an issue where Bain would keep mentioning the server room and the vault in Day 3 of the Framing Frame Job, Fixed an issue where a part of the vault entrance roof was missing collision, Moved a briefcase that was stuck in a table, Fixed an issue where players would get stuck behind a plant, Fixed an issue where an interaction would say hold instead of press to open the vault, Fixed an issue where player could only interact with the card readers twice, Fixed an issue where the escape zone was floating in the air, Fixed an issue with collision on the escape truck, Fixed an issue with character VO was loud when in stealth, Removed helicopter by the entrance to the bank, Fixed a hole in the wall above the wall strip with golden edges. Fixed an issue with the AI not following you up the stairs if you used C4 on the door. at the escape, making the player unable to complete the heist; Fixed boat, to avoid a crash; Fixed Converted cops will no longer stay on the plane. If a set of colors is used on a single mask, then it will be permanently removed from your inventory. see details , PAYDAY 3 is a co-operative first-person shooter action game currently in development by Starbreeze Studios and published by Koch Media and is the successor to PAYDAY 2. The Union combines the fast fire of the Valkyria with the accuracy and stability of the AK5. Olympus Coin & Bullion. get a mod that adds the safehouse raid as a permanent bain contract. Fixed an issue where the blur effect remained after the explosion on The Bomb: Forest Job, Fixed an issue where loot bags could get stuck on a ledge above a store window. Pausing The Laundromat is a visitable location in PAYDAY 2, used to serve as the gang's safehouse and base of operations. Fixed invisible ledges in the upstairs offices. Increased the performance of all heists by optimizing the textures of all in-game characters, Fixed an issue with the animations for AMR-16 and AK Rifle. a VO line asking the player to follow Bile when they should just the textures on the regular Taser unit; Updated Added an icon for cutting the fence on day 3. Click a title to view its patch notes. an issue where two locations always spawned loot and they were not Fixed flying antennas on to of the building where the escape van leaves if you go loud. Each week you will be tasked to defend your Safehouse from invading enemies and for completion, you will be rewarded 6 Continental Coins. Team AI will prioritize shields less than enemies they can actually shoot. an issue where life gain could be triggered on converted cops; Added option in the pause menu to Fixed an issue where enemies could shoot the player through rocks on day 2. . an issue where dead enemies would activate Underdog for clients; Fixed so that the achievement Fuck it, were walking Fixed an issue where DLC-locked weapon-mods could be bought by continental coins if you already had at . What is the best melee weapon in Payday 2? What should i spend my continental coins for. bridge; Removed Added stealth icon to the list in Crime.net. Akimbo into category(Akimbo Pistol, Akimbo SMG & Akimbo a location where the player could get stuck behind the fridge (Video) [Payday 2] NEW Console Update GUIDE! It involves the crew chaining along a large amount of completed heists in a row that will progressively get harder with each successful mission. Fixed several places where bags could get stuck. animations will no longer pre-spawn a collision for the AI; Fixed Continental Coins in Payday 2 is one of the most important currencies in the game allowing you to upgrade all manner of important stuff. Fixed an issue where the server would not appear in the van on day 2. Fixed an issue where it looked like the player AI was hovering above the train wagon. Even a lesser skilled person will be earning enough Coins to pay for these upgrades and failing costs with ease leaving you with a good Coin haul at the end. the Tactical Suppressor to the Akimbo CMP Submachine Guns; Fixed some planks that were clipping with the fuel tank; Moved Converted cops will no longer open train doors. an occluder issue with some carpets; The For such a valuable side currency, they sure don't accumulate very quickly, which is why today we're covering 5 Ways to Farm Continental Coins in Payday 2. Fixed a hole in the world by the stairs to the sewers on day 2, Added functionality to re-spawn bags that wore thrown up on the train on day 2, Removed a collision between the doors on day 1, On day 3 moved a door to align better with the floor, Added a collision to prevent bags from getting stuck, Moved a computer on day 3 that floated in the air, Moved some rocks and debris the was hovering in the air on day 2. guard path for the guard that sometimes was stuck in a doorway by a pillar that was clipping into a wall; Adjusted All rights reserved. Using the improved thread Added money to the vault on day 2 on Mayhem and One Down. $11.19 . Fixed an issue where a ladder by the pool on day 2 wouldnt spawn correctly, Moved one of the clues that spawn on Death Wish so that the vent above can't land on top of it on Day 2 of the Big Oil Job, Removed the flashbang that can spawn when entering the house on day 1, Fixed an issue where picking up the thermal drill when it's thrown into the drill zone would cause the zone not to be reactivated, Fixed so players can't throw bags behind the bookshelf in the copier room. Minigun Bulldozer; Fixed a clipping issue related to bordering up some windows; Fixed Fixed a texture issue in one of the rooms on the Mallcrasher Job, Added collision to prevent player from entering a spawning room. PAYDAY2: THE CRIMEWAVE COLLECTION Includes all 21 DLC packs released on console: Crimewave Edition 1.53 - Notes 31/10/2020, Crimewave Edition 1.52 - Notes 02/04/2020, Crimewave Edition 1.51 - Notes 16/01/2020, Crimewave Edition 1.50 - Notes 10/12/2019, Crimewave Edition 1.40 - Notes 17/05/2019, Crimewave Edition 1.30 - Notes 06/07/2018, The Big Score 1.20 Hotfix - Notes 23/02/2018, Crimewave Edition 1.20 Hotfix - Notes 23/02/2018, Crimewave Edition 1.10 - Notes 22/02/2018, The Big Score 1.06 Hotfix - Notes 5/12/2017, Crimewave Edition 1.08 Hotfix - Notes 5/12/2017, The Big Score 1.04 The Master Plan - Notes 22/11/2017, Crimewave Edition 1.06 The Master Plan - Notes 22/11/2017, The Big Score 1.03 Hotfix - Notes 1/7/2017, Crimewave Edition 1.05 Hotfix - Notes 1/7/2017, The Big Score 1.02 The Most Wanted - Notes 6/6/2017, Crimewave Edition 1.04 The Most Wanted - Notes 6/6/2017. Fixed an issue where players could see out of the level on day 1. Added missing bullet show trigger in the usp animation for "LEO" pistol and "Signature 40". Fixed an issue where loot bags could get stuck under the helicopter, Fixed an issue where players could fall through the world when opening the door to the compound, Fixed an issue where the players could get stuck behind a concrete block outside of the control room, Added a collision to block the player from being able to leave the level, Added a collision to block the player from being able to see outside of the level, Fixed a crash that occurred if you came out of Swansong during the escape in the helicopter on Beneath The Mountain. Fixed softlock when viewing the "Gray Armor" skin. Fixed an issue where enemies could move through a wall, Fixed an issue where the players could get stuck behind some boxes in the first hanger to the right, Fixed an issue where players could walk into the computer room multiple times to increase their experience reward, Removed an invisible wall in the first hanger to the right on day 1, Removed a box that was clipping with a garbage dumpster on day 1, Added collision to metal beams sticking out of hangar roof, On day 2, fixed an issue where one of the windows at the front entrance was unbreakable, On day 2, fixed an issue where some guards could not be marked during stealth, Fixed an issue where signs would not spawn correctly, Fixed an issue where the escape and secure VO would not play correctly, Removed an invisible collision on one of the roofs, Moved a camera of day 2 that could not be camera looped, Fixed an issue where using the Akimbo Contractor Pistols did not count towards the "For Daisy" trophy. so all heisters use the same version of the Balaclava; Fixed The coins are used mostly in the Continental Hotel chains for various underworld services but other underworld services can also be paid by the coins. view details , How many continental coins are needed to max safehouse? Fixed an issue where some Titan cameras where clipping with the walls. Fixed some flickering issues on the level. The safehouse is not directly accessible through the tutorial prompt, the first time the game is launched. Fixed an issue with endless assaults on One Down. Dragons Breath Round fire effect will now trigger 100% of the time. Fixed an issue where the "Wasteful" trophy could be unlocked on Mayhem on day 1. Fixed an issue where a door was clipping with an air vent. an issue with a cop car that previously drove through Matts Fixed an issue where a broken light bulb would respawn when the cops cut the power. the spawn of Captain Winters when the players are too close to the Fixed so that Bulldozers will spawn in the control room on day 1 on Mayhem and One Down. Modified the collision for a pine tree to avoid players getting stuck, Fixed an issue where the players could get stuck inside the train behind a pine tree, Fixed an issue where enemies couldnt navigate properly behind a container. If you are interested then check this wiki for some easy Trophies you can go for. #3. Also the setting of the Voice Chat in the Options cannot be changed while in the lobby, even if the UI allows it. Fixed an issue where team VO would talk over Bain. an issue where Suppressed Sentry Guns could be used as Secondary Introduction: My name is Arline Emard IV, I am a cheerful, gorgeous, colorful, joyous, excited, super, inquisitive person who loves writing and wants to share my knowledge and understanding with you. . Fixed an issue where enemies couldnt navigate properly behind a container. Progressing through Crime Spree then claiming the rewards.Reaching achievement milestones.More items. damage after the player got traded from Custody; Disabled Fixed the FOV slider values to be the same for all menus. All crew members who wish to gain the benefits from the Crime Spree are required to spend Continental Coins. interactions on the override switches, so players cant an issue where dominating a cop in the beginning could block . ammunition; Fixed Fixed an issue that would make the level unable to complete if the host did not mask up until after the wait for the van objective to appeared, Fixed an issue where the escape could not trigger. Fixed so that enemies also take damage when you blow up the gas station on day 1. the Assault fade to avoid them being excessively long; Spawn Fixed holes in two of the buildings on the level. combinations of mods; Added For Payday 2: The Big Score on the Xbox One, a GameFAQs Q&A question titled "Can you spend your Continental coins I can't play help?". Gadgets will now remain activated when switching between weapons! The rewards for a Crime Spree consist of cash, XP, loot and Continental Coins based on the Crime Spree rank of the heist that you just played and the bonus that you will build the longer your Crime Spree gets. 2022 Cryptoguiding. Fixed an issue where the team AI would sometimes stand inside of each other on day 2. If you are beginning your criminal career in Payday 2 then the Story Line is the perfect place to not only understand how the game works but also rake in some Continental Coins. escorted through it; Reworked 6. a particle effect for flames that appeared to be floating; Moved Sometimes, you have to defend your safehouse from the cops raiding it. It supports both single player campaign and multiplayer modes. Added a description to the Electric Brass Knuckles that explains the additional effects of the weapon. the ZEAL Taser to the spawn pool; Killing Show activity on this post. Fixed so that players can no longer get stuck behind the vault door on day 3. Fixed an issue where the player could see through the roof if jumping on the escape car on day 1, Removed yellow outline on one of the computers in server room on day 2, Fixed an issue where the Thermal Drill would not respawn when thrown into the river, Moved the escape zone on the van to prevent lone players from finishing the level unintentionally, Added collisions around the river to prevent dead guards from falling down. Side Jobs. Fixed an issue where the wrong voiceover is played if the FBI boss escapes. a clipping issue with one of the eyes on the Greed mask; Fixed a location on Stealth Day 1 where the player could get stuck next a clipping issue with the Ergo Grip on the Chimano Custom Pistol; Fixed Get it all, get it today. Replaced the initial cops with Zeal cops on One Down. Is there a good way to farm for coins? Fixed an issue where the players could get stuck behind the door to the balcony leading to the left loot drop-off point, Fixed an issue where loot bags could get stuck behind a bike, Fixed an issue where the player could throw a bag behind a door but could not pick it up again on day 2, Fixed an issue where the bag did not show in the loot truck. Go to Crime.Net to claim your rewards' (safe house dailies excluded). Fixed an issue related to the AI pathing causing enemies to have problems finding the players on the First World Bank Job, Fixed an issue that caused debris to get stuck in the air, Added a missing debrief line to the heist summary screen, Fixed an issue where clients would not be able to pick up their gear from the guitar case if the host picks it up before them, Fixed an issue where a red outline would appear on the Sentry Gun asset, Fixed an animation issue with the winch when using the Blimp Turbo asset, Synched cut animation speed to correspond to drill time when BFD is upgraded, Fixed an issue where debris from skylight would get stuck in mid air after being destroyed by the BFD, Fixed some cameras that were facing walls, Fixed an issue where doors opened by c4 by a host would appear as closed for clients, Fixed an issue where normal cameras would spawn instead of titan cameras on Mayhem and One Down, Fixed an issue where cameras did not spawn on higher difficulties, Added and adjusted light in some dark areas, Fixed an issue where the waypoint on to the "Pump the sleeping gas into ventilation" objective would appear in loud and never disappear, Removed highlight from the button that opens the vault in loud when the heist is still in stealth, Fixed money bundles that clipped into the tables, Fixed an issue where the players could reach areas they were not intended to, Fixed visual issue where objects would disappear, Fixed an issue where the escape limo would be visible at the start of the level, Fixed a visual issue by the balcony floor, Fixed an issue with a Sentry Gun asset that would float mid air, Fixed a graphical issue by the escape van, Moved cabinet whose doors collided with each other, Fixed Bain not telling the player to plug in the cables if the battery pack asset was bought. 10 5 5 comments Best Add a Comment YikesBestWord 3 yr. ago Every 1 million XP gives a coin. They are: Upgrading rooms in Safe House: Upgrading the rooms require almost 24 coins with tier 3 while it cost 12 coins in tier 2. Well you can unlock weapon mods that are "not avaliable" though there are few exceptions like you can't unlock boost mods, achievement-locked mods and dlc mods if you don't own that dlc. How do you get continental coins on Xbox? Configurable Mutators are a new set of gameplay modifications introduced on Day 8 of Hoxton's Housewarming . You're most likely going to have to use a specific weapon for skins like that, though. view details , Payday 2 | Custom Skins - YouTube view details , Colors are one-time-use items used for customizing masks in PAYDAY 2. Fixed an issue with bag value between day 2 and 3. Reduced "Continental Coins" cost needed to continue a "CrimeSpree" from (6 + 0.7*lvl) to (4 + 0.7*lvl). You get CC just by playing, by doing the safehouse daily jobs, or by completing trophies and safehouse raids. Increased spacing between legends in player inventory and skill tree guis. loot drop will now use the correct waypoint icon; Mask Infamous Normal unlocked and given 1, Mask Normal Retro Chains unlocked and given 1, Mask Normal Retro Dallas unlocked and given 1, Mask Normal Retro Huston unlocked and given 1, Mask Normal retro Wolf unlocked and given 1, Mask Event Mega Clover unlocked and given 1, Mask Event Mega Sydney unlocked and given 1, Mask Normal Paperbag unlocked and given 1, Mask Normal Golden Dallas unlocked and given 1, Mask Normal Chains Gold unlocked and given 1, Feature In-game voice chat functionality, Fixed 2 subtitle strings that didn't match the VO on TRANSPORT: Train Heist, Corrected a typo in the Navy Beanie mask description, AI has been improved to be faster at navigating on all the levels, Levels should be less cluttered by enemies, Maximum amount of enemies allowed on the map for the Assault to end has been reduced, Enemies will take 33% more headshot damage, G36 SWATS should do OVERKILL Damage instead of Death Wish damage, Whenever a Bulldozer spawns, there is a chance that it will be a slow-moving Minigun-wielding Bulldozer, One additional Taser is allowed into the level, Whenever a Bulldozer spawns, there is a chance that it will be a Medic Bulldozer. The katana is the best melee if you don't care about concealment but want the most damage per swing speed. Fixed an issue where Gage Spec Ops packs would spawn on Art Gallery. The player no longer needs to find and view each new item, Fixed an issue where the enemy taser would cause a longer tased state if the player have been electrocuted by an electrified ladder, Added a smoke effect when a deployable sentry gun breaks, Fixed an issue where the stock of the Heather SMG could be visible through walls. It allows players to act as a courier for Gage the arms dealer, picking up packages containing mods that are scattered all over D.C. Submachine Guns; Added He is a 31-year-old American, and up until the release of Hoxton Breakout, Houston had taken on the mantle of Hoxton, assuming his alias and mask. read more , The Gage Mod Courier DLC is the sixth DLC for PAYDAY 2. a crash when trying to use a weapon that was crafted with missing Syndrome Aced; Fixed Added Akimbo versions of weapons. Fixed an issue where ECM jammers placed by clients did not apply skill upgrades. Fixed an issue where the team AI could sometimes stand in each other on day 2. Fixed a wall behind the car shop that ended too soon so that players could see through the world. . Payday 2 Continental Coins Ps4 Free Of Charge; Additionally 18 can be spent per heist to buy the specialized perks provided by the setting and cash can end up being used to re-roll your supplying of heists. Removal of Scarface presence and VO from black screens across the game (end of loading). Fixed some animation timers with the melee weapons. Moved a Gage courier package that floats in the air on day 2, Fixed an issue on day 2 that cause keycards to be used on open doors, Moved a voting machine on day 2 so players can't interact with it through the wall, Rotated tilted C4 interaction icons on Day 1, Fixed so while playing on low texture the computer screen on Day 1 will still use a higher resolution texture so that the player can read it. Fixed an issue where the player could interact with one of the voting machines through a wall on day 2. Firestarter - Removed some issues regarding light on the level. The cost of the Offshore Payday depends on the type and the number of "secured" (100% certain) cards from which the final reward will be drawn. continue reading , You just need to be level 25 to use the push daggers. 2336 E Autumn Ridge Dr. Sandy, UT 84092. (Video) 5 Ways to Farm Continental Coins in Payday 2, (Video) The BEST and FAST way to get continental coins in Payday 2, (Video) [New] How to farm Xp/Coins/Cards In Payday 2 in under 3 minutes, (Video) PAYDAY 2 | How to get Continental Coins (updated method) [Hack Way]. Enemy flashbang now blinks and makes a sound before going off. Last mission in the Storyline mode can now be completed (requires playing Crime Spree), Fixed an issue where a pocket ECM would allow players to use ECMs on objectives that would normally lock when using them, Fixed an issue where an ammo bag that appeared empty could cause smoke and corpses to remain forever in the level for clients, Fixed a crash that could occur if the player used the HRL-7 Rocket Launcher on Captain Winters, Fixed an issue with containers always showing the open prompt even though you are closing them, Fixed an issue where players could kill the escape driver on day one of Watchdogs causing a blocker on day two, Fixed an issue where one of the cameras on Big Oil day one was not connected to the mines, Fixed an issue where the trip mines on Hotline Miami day one were missing their lasers, Fixed an issue making the monitors on drills and saws have a glare after playing certain heists, Fixed an issue where the team AI could not get to the player on the roof of the building on Cook Off, Fixed an issue on Brooklyn 10-10 where the player could get stuck inside a police car near the escape, Fixed issues with the enemy spawns on Golden Grin Casino, Fixed an issue regarding detection rate when playing Golden Grin Casino, Fixed an issue where using a throwable to break a camera could make the player unable to pick them up again, Fixed an issue on The Big Bank where the player could be blocked from progressing when breaking stealth just as they open the vault, Fixed an issue on Biker Heist day two where the AI would not follow the player up on the train car, Fixed an issue on Framing Frame day three where the players could throw bags in an unreachable place, Fixed issue that caused update 1.4 to be large in size, The cut-wire prompt in one of the electrical boxes in Firestarter is using a debug string, The Monkey Wrench weapons description does not reflect the level requirement (18 level) when it is not matched. Fixed Turned off the street lights during daytime. Crime Spree is a new feature that lets you take on a series of heists in succession, while progressively adding modifiers to make the heists harder to pull off. Cash out when you fail then start from 0 again (paying the 6 coins to start). Continental coins can be earned through the following: Gaining experience ( 1 per every 500,000 XP earned, when not playing Crime Spree) Completing daily Safe House Side Jobs, all granting 6 Unlocking Trophies that grant 6 when earned Completing Safe House Raids, granting 6 each time Progressing through Crime Spree then claiming the rewards AI will now wait in their designated areas during Casing mode; Fixed Fixed an issue where the timer on the puzzle would not appear on Mayhem, Death Wish and One Down. the pattern compatibility for the Wrath mask; Fixed Fixed an issue where enemies would fall through the back staircase if they died on it. an issue with a ladder clipping with the balcony railing; Moved Fixed an issue where some broken light bulbs would still emit light on day 1. wait for him; Fixed two locations where the player could see out of the level; Repositioned It's really up to you. Although, there are some that provide a consistent coin generation while others are just one-off ways. a typo on the description for the Prospect in the Biker Perk Deck; Updated read more , The Union 5.56 is widely regarded as the best assault rifle in Payday 2. properly; The a briefcase that was spawning without money; Fixed 12 Feign Death Helps Players Avoid Being Killed. a clipping issue involving the Dallas mask and Jacket's hair; Fixed See reviews, photos, directions, phone numbers and more for the best Banks in Provo, UT. an issue with the Hitman Perk Deck giving the wrong amount of Lets see what these ways are: The Safehouse Raids are an ongoing source for acquiring Continental Coins. /r/paydaymasks - A subreddit dedicated to the creation and customisation of Payday 2 masks. 8. What is the point of the safehouse in Payday 2? Base sights are now attached properly to weapons (ex. progression on Loud Day 2; Fixed an issue where the backplate would be visible when previewing John the glass material on the Tactical Flashlight melee weapon; Stability Fixed an issue with the boat clipping and the disappearing. Sniper spawn logic so they no longer spawn too often; Removed Fixed scorpion gadget list to look like the gadget is attached to the weapon. Fixed an issue where you could not open doors in the plane if you were standing too close to them. It is where the crew used to reside and operated from when not on a heist, and also used to serve as a tutorial for new players. read more , You get Continental Coins by earning XP or progressing in the Story. see more , Continental coins are used to upgrade safe house and upgrade AI, they are also used in crime sprees. Fixed an issue where the collision were not aligned with the wall on day 1. Fixed a but that prevented the following trophies from being unlocked: Fixed audio tracks to be locked if the related DLC is missing, Fixed some translations of existing trophies(German, Italian), Gadgets will now remain activated when switching between weapons, Fixed some animation timers with the melee weapons, A player using the bipod now fires in the correct direction for other players, Fixed a graphical issue where the fingers would clip with the weapon when using the Electrical Brass Knuckles, Fixed an issue where the enemy taser would cause a longer tased state if the player have been electrocuted by an electrified ladder, Dragons Breath Round fire effect will now trigger 100% of the time, Fixed an issue where ECM jammers placed by clients did not apply skill upgrades, Team AI will prioritize shields less than enemies they can actually shoot, Fixed an issue where the laser from snipers could remain on the level if they were killed by a drop in player, The player is now able to dominate guards while playing in stealth, Fixed an issue where clients would always kill civilians with one melee hit, Added a description to the Electric Brass Knuckles that explains the additional effects of the weapon, Fixed an issue where the Bipod mod for LMG would not give accuracy bonus while deployed, Fixed the trigger of the of the achievement for completing the heist on Death Wish, Fixed an issue on Alesso Arena where body bags wouldn't get removed while demasking, Fixed an issue where Gage Spec Ops packs would spawn on Art Gallery, Fixed a sign that was not connected to the wall, Fixed an issue with the cop cars on the level, Fixed an issue where enemies could sometimes walk through SWAT-vans when spawning at a certain point, Fixed invisible ledges in the upstairs offices, Fixed an issue where the cops would keep interacting with the time lock even after it was done, Fixed an issue where bags could get stuck under the bus after it breaks through the wall, Fixed an issue where some outlines would be visible from the start of the heist, Fixed an issue where team VO would talk over Bain, Fixed an issue where converted cops could be left behind the airlock, Fixed an issue where players could see through the level from inside a wall in the starting area, Fixed an issue where bags could get stuck after you have cleared the bunker part, Added Dozer spawns on Mayhem and One Down, Fixed an issue where the wrong voice over was played after picking up the keycard and blowtorch, Added the Bulldozer to the the plane on Mayhem and One Down, Fixed misaligned wall between the diner and the car dealership, Fixed a wall behind the car shop that ended too soon so that players could see through the world, Fixed an issue with a flying money bundle, Converted cops will no longer stay on the plane, Fixed an issue where a corpse could get stuck in the air at the back of the plane, Fixed an issue where the ladder bag would disappear if you threw it at a ladder already on the level, Fixed an issue where you could not open doors in the plane if you were standing too close to them, Fixed an issue where the spawns for Mayhem and One Down would not work during the water escape, Added an extra Thermal paste case at the end of the level, Fixed an issue where the player would be safe from enemies down in the sewers, Fixed an issue where enemies could shoot the player through rocks on day 2, Fixed a number of graphical issues on day 2, Fixed a shadow that was in the wrong place on day 2, Fixed an issue where the a wall would go through the floor on the second floor on day 2, Fixed an issue where some broken light bulbs would still emit light on day 1, Fixed an issue where bags could get stuck on top of a vent, Fixed an issue where there was a collision sticking out of the wall that the player could walk on, Fixed an issue with some voiceover lines for the thugs behind the bank, Fixed an issue so that the SWATs no longer spawn before the first responders, Fixed an issue where some Titan cameras where clipping with the walls, Added stealth icon to the list in Crime.net, Removed invisible collision in the van at the end of the level, Fixed an issue where the escape van could sometimes open its doors twice, Fixed an issue where the Police chopper would remain for drop in clients throughout the heist, Fixed an issue where the helicopter would only be visible the first time it drops of ingredients, Fixed an issue where a broken light bulb would respawn when the cops cut the power, Moved some Gage packs that were spawning inside trash bags, Fixed a light source that would remain even after the light had been destroyed, Fixed a part of the fence that did not collide with bags make them fall out of the level, Removed two camera spawns that did not activate, Added a collision above a door where bag could get stuck in an unreachable spot, Fixed an issue where the timer on the puzzle would not appear on Mayhem, Death Wish and One Down, Fixed an issue where guards could fall down through the ground where the players could not reach the pager, The Diamond - Floating civilian on the middle floor, Fixed an issue where all experience was awarded at the end of the heist, Fixed an issue where the player AI would open/close a door whenever entering that room, Fixed an issue where part of the sidewalk did not have a proper shadow, Fixed an issue where a door was clipping with an air vent, Fixed an issue where some cloth was clipping with a bus stop, Fixed an issue where enemies would fall through the back staircase if they died on it, Fixed an issue where the escape zones where floating a bit, Fixed an issue with endless assaults on One Down, Fixed an issue where players could see out of the level on day 1, Fixed an issue where cops would kick and stand by a finished voting machine on day 2, Fixed an issue where the team AI would sometimes stand inside of each other on day 2, Fixed an issue where bags could get stuck on the roof on day 2, Fixed an issue where the player could interact with one of the voting machines through a wall on day 2, Fixed an issue where a building was missing collision on day 2, Fixed an issue where the van doors would not open for drop-in clients on day 3, Fixed an issue where a pole would clip through a food stand, Fixed an issue where the ceiling would flicker inside the vault, Turned off the street lights during daytime, Fixed an issue with stepping up on the sidewalk, Fixed an issue with team AI can walking through the van in the beginning of the escape, Fixed an issue where the player could get stuck behind a table, Fixed an issue with the AI not following you up the stairs if you used C4 on the door, Fixed an issue with some snipers hovering in the air, Removed misplaced C4 interaction on day 2, Made floating stacks of paper not float anymore on day 2, Fixed an issue with a floating phone on day 2, Fixed an issue where the server would not appear in the van on day 2, Fixed an issue where one camera on day 2 could not be looped, Fixed an issue where the player could stand in the air, Fixed an issue with some flickering on a roof in the beginning of day 1, Firestarter - Removed some issues regarding light on the level, Fixed an issue where the cops would get out of their cars without playing an animation, Added an icon for cutting the fence on day 3, Fixed so that a Gage pack does not clip with the ground anymore on day 3, Fixed an issue where a guard could land in a spot where you could not answer his pager on day 3, Fixed so that players can no longer get stuck behind the vault door on day 3, Fixed an issue where cords were clipping with the wall, Fixed an issue where the collision were not aligned with the wall on day 1, Fixed an issue with double ambushes on day 2, Framing Frame Day 2 - Fixed an issue where the players could run out of the train when it closes, Fixed an issue where a briefcase was clipping into a table, Fixed an issue where the player could get stuck on and objective if he used a keycard as the alarm went off, Fixed issues with items floating and having very low texture, Fixed so that the player can no longer pick up the water tanks after the BFD is done, Fixed so that the cameras on Mayhem and One Down are Titan cameras, Fixed some places where enemies would hover above the ground, Fixed so that enemies also take damage when you blow up the gas station on day 1, Added money to the vault on day 2 on Mayhem and One Down, Fixed so that converted cops does not stay on the street after you enter the garage on day 1, Fixed so that Bulldozers will spawn in the control room on day 1 on Mayhem and One Down, Fixed an issue where the front doors collision would remain if blown open by explosives, Fixed so that the AI can get up on to the roof of the house, Fixed a keycard that was clipping into a chair on the second floor, Fixed an issue where the wrong voiceover is played if the FBI boss escapes, Removed 2 shape charge interactions that did nothing, Fixed an issue where the wrong voiceover is played when opening a window in stealth, Fixed an issue where you could lockpick barricaded windows, Fixed so that you cannot interact with the camera from the inside of the house, Fixed the time for hacking the laptop on Mayhem and One Down, Fixed enemy spawns when the helicopter comes in on Mayhem and One Down, Fixed flying antennas on to of the building where the escape van leaves if you go loud, Fixed an issue where the player could see through a vent where the escape van leaves if you go loud, Fixed an issue where you had 2 lockpick interaction markers on one of the windows, Fixed several places where bags could get stuck, Fixed holes in two of the buildings on the level, Fixed specific enemy spawns on Mayhem and One Down, Fixed an issue where the player would not be attacked in the hallway of the gym, Fixed an issue where the sniper laser would clip through the roof, Mallcrasher - Fixed an issue where you could fall out of the level, Fixed so that you can no longer get the longfellow completely stuck, Added helicopter spawn on Mayhem and One Down, Fixed an issue where the player could stand in the air close to the disco ball, Fixed an issue where Bain would tell you to drill the safe even though you were already drilling it, Fixed so that you can't plank the same window twice, Removed cop cars that did not drive into the level but just popped in, Fixed so that the helicopter no longer flies through the lumber mill, Fixed an issue where the player could get stuck between the fence and the escape van, Fixed an issue with bag value between day 2 and 3, Players can no longer get loot stuck on the helicopter that comes in to pick it up, Fixed an issue with a mobster that did nothing on day 3, Fixed an issue where the players could get stuck inside a collision on the roof when the helicopter spawns, Fixed an issue where the player could get stuck behind boxes and fall through the level, Fixed so that all fences har interactions on them, Fixed an issue with clipping textures and missing art, Fixed some issues where bags could get stuck in unreachable places, Fixed an issue with a gap between the ceiling and floor, Fixed an issue where player could grab coke through the wall on the second floor, Fixed an issue with the boat clipping and the disappearing, Fixed an issue where one of the two vans would not open, Fixed an issue where the wrong cops spawned as harassers, Addes missing Dozer spawn on Mayhem and one Down, Fixed an issue where you could not reach a hostage to trade him in the beginning of the heist, Fixed so that the metal door in the beginning no longer closes, Fixed some flickering issues on the level, Fixed an issue where the C4 bag could be shot into the water using explosives, Fixed an issue with the different pumps on the level would award different Xp, Fixed an issue where guards could fall down a hole where the players could not reach the pager, Converted cops will no longer open train doors, Fixed a zip line that was clipping with the stand, Fixed a zip line that was not attached properly, Fixed an issue where the bike spawn point would appear even if the players spawned by the boat, Tweaked the trigger for loot appearing in the boat so it will not appear before it has landed, Fixed an issue where guards could see through the boarded fence, Fixed an issue where a smoke grenade would go off during stealth, Added missing piece of a roof on a side building, Adjusted a collision to a fire ladder that was lower than the ladder, Removed camera from neighbour store on Death Wish and One Down, Fixed an issue where a collision above the container was there even when the container was not, Replaced the initial cops with Zeal cops on One Down, Fixed an issue where Gage packages could spawn inside the warehouse on Death Wish and One Down, Moved a present the was clipping with the environment, Fixed an issue where the player could get stuck under a tree. kbHpyR, btFh, 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