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- New models should no longer disappear on NPCs at a distance. - Removed Estus Fragment reinforcement material. - Removed the Scorched Contract feature. Dropped by Lesser Crabs. - Millwood Knight Set: Increases HP regen by 6 [1, 2, 1, 2], - Increased Twisted Wall of Light duration to 5. - Writhing Deep: FP to 40, damage to 250 [500], - Black Fire Orb: FP to 40, damage to 320 (250), - Black Flame: FP to 30, damage to 300 (150), - Mournful Flames: FP to 40, damage to 300, - Lifehunt Scythe: FP to 30, damage to 400. With this change, most weapons of the same category are within 10% of each other (when at 100% scaling). Attacks with his sword are followed by his damaging cape so dodging towards him is recommended to avoid getting hit after finishing a roll. - Added Ancient Wyvern near Great Belfry. - Moved the Profaned Capital bonfire to the lower level of its original location. She could swap it out for Atk Smoke 4, when paired with Near Trace, so that shes taking fewer attacks in the Enemy Phase, provided that the foe doesnt have a Null Follow-Up effect or Guaranteed Follow-Up. Improved the effectiveness of Floating Chaos, Improved the effectiveness of Bursting Fireball. However, the former relies on being near allies and negates her ability to be away from allies when needed. FP cost for pyromancies is slightly higher than other schools to account for this. - Unholy Remains: Grants 12.5% boost to the power of Dark spells. - Obsidian Greatsword now has the Abyssal Fire WA, which is like its special attack in DS1. - Leveling cost is now the same as vanilla. - Irina now correctly has the non-spell items in her Purchase Item shop range. - Reduced the aux gain from reinforcement for Poison/Bleed/Frost infusions. - Moved Crucifixion Woods bonfire closer to Crystal Sage, renamed to Sage's Overlook. Monkey bones are a form of bones that can be obtained by killing monkeys. - Moved some enemies into Eclipse only spawning. Fire Emblem is Copyright Nintendo and INTELLIGENT SYSTEMS 2017-2018. There are now options to travel between different routes in-map, linking up the world. - Divine Pillars of Light animation is now 100% faster. - Stray Demons now drop Awestones at 10% (whilst in Champion's Pact). Sold by Chaos Servants. - Andre will now teach you the Call Over gesture. - Added Dominatrix Sharron: drops 3 Cinders. - Giant Rats are now immune to Poison/Toxic. - Added messages near the teleport spots, telling you where the commune action takes you. R - Changed Acolyte so they have a Drakeblood theme. - Pyromancy Flame Combusion WAs now knock down enemies. This is because it limited the discoverability of the infusion, as it wouldn't appear when a weapon was infused or wasn't at max. - Seed of a Giant Tree now lasts 300 seconds. - Fixed incorrect scaling values for Light Astora Greatsword. - Fixed discrepencies in infusion cost. Otherwise, Atk/Def Solo and Atk/Def Catch are great options, with the former granting +6 Atk/Def during combat if Haar is not adjacent to an ally and the latter granting +5 Atk/Def on either of the aforementioned Catch conditions. The mod will force offline play by default (via Mod Engine). Originally a shamanistic people cultivating a primitive clan-based society, the orcs were corrupted by Kil'jaedena demon lord of the Burning Legionand manipulated into forming a bloodthirsty Horde that waged war on the peaceful - Witch's Staff: reduces the FP consumption of pyromancies by 20%, - Longstaff of Rosaria: increases Item Discovery by 25. - Changed the armor effect design. Lorian is a knight with gold and black armor, armed with a flaming - Restricted the boss rings available with the Champion's Pact behind their boss kills. - Heal: Heals 150 HP over 10 seconds. Soul of Cinder Final Boss Fight and Ending - Dark Souls 3, Dark Souls III Soundtrack OST - Soul of Cinder. - Echoes for bosses that have bonfires now reset the bonfire flag, disabling warping to it until the boss is re-killed. - Removed Sunset Set drop from Holy Knight Morton. - Changed shield stability, the initial stability on shields is now. This opens the menu containing the Primordial Titanite trades. - Black Witch Veil now grants 1 FP per second (was 0.25%). Renamed to Throne of Lothric. - Reduced the HP of the enemies in High Wall of Lothric and Cemetery of Ash. During the "pyromancy/scimitar" phase of the fight, the Soul of Cinder is capable of parrying the player and any nearby summons who are close to his front or at his side, and will perform a critical attack on its initial target. - Ring of the Exalted is now obtainable on NG+ again. Lasts 60 seconds. - Increased the stamina cost of rolls: 12 (Light), 15 (Normal), 20 (Heavy), 30 (Encumbered). - Allowed the Dark Hand to be reinforced. The bonfire boost carries into any dungeons entered after receiving it, and persists even on death. Due to the Legion's emphasis of speed over physical power, they asked the skilled sorcerer to develop unique variations of existing sorceries for the acolytes to use. - Boosts Dark damage by 5% on proc. - Celestial Ring now grants 5 FP per second (was 1%). - Spell Tool FP: Grants 1 FP every second. - Moved the Father, Mother and Child to Lillia's old location. It changes attack moves very smoothly, making it hard for players to counterattack it. - Changed Dreg Torrent/Floating Chaos/Recollection to fire more directly. - Effect: reduces enemy attack by 10% whilst active. Purchased from the Shrine Handmaid. The Campfire is a structure in ARK: Survival Evolved used to cook meat. As such, they disdained the use of shields and preferred a constant offense. - Cursed Pellet: Grant 2% FP and -1% HP every second for 300 seconds. - Seek Guidance renamed to Heavenly Relief. - Lightning Spear: shifted damage to the projectile from the melee part. - Swapped Darkmoon Faithful and Vinheim Scholars effects. [Dragon Form should now be a viable alternative to armor. Unable to find one, he travels to the Cathedral of the Deep, praying for divine aid in his mission. - Blessed Weapon: adds Physical damage by 60 and restores 5 HP per second for 60 seconds. Weapon: Wyvern Ono Assist: Positional Assist Special: Ignis / Noontime / Ruptured Sky / Glimmer / Bonfire A Passive: Atk/Def Catch / Atk/Def Clash / Def/Res Catch / Atk/Def Form B Passive: A/D Near Trace / Vantage / Mystic Boost 4 C Passive: Atk/Def Hold / Atk Smoke 4 Sacred Seal: Atk/Def Form / Atk/Def Catch / Heavy Blade Ninja Cherche having a fantastic overall statspread, Souls - Fixed the Heavy and Light infusions zeroing out the STR/DEX scaling. - Company of Champions renamed Champion's Pact, - Blade of the Darkmoon renamed to Darkmoon Faithful, - Pact of Chaos renamed to Chaos Servants, - Awestones are spent via a separate transposition menu with Ludleth. - Rearchitectured the way the NG+, 1 time spawns and warps are handled to match FROM's method. - Changed Lethal infusion: decreases base damage by 5%, increases Critical by +20. - Increased the soul amounts from enemies in Ariandel, - Greatlance: is now STR scaling only, increased scaling to 100. - Band of Magic: Boosts magic defence by 100. - Young Dragon Ring: Grants 10% boost to the power of Sorceries but reduces absorption by 10%. - Climax inflicts air juggle stagger normally. - Reduced HP drain from Wolnir's bracelet. - Moved the Smouldering Lake bonfire to the cave where the Great Crabs were. - High Lord Wolnir: Reduces base Bleed resist by 100%. - Dark spell tools now cast non-dark magic at a lower (75%) effectivensss. Read This! - [Head] Effect: boosts dark damage by 5%. Ninja Cherche innately comes with Atk/Def Hold, and as that inflicts -4 Atk/Def on the foe during combat, theres no reason to replace it as it not only has a leash, unlike Joint Drives but can pair well with Heavy Blade if you do opt for that skill, which will matter has the MT penalty associated with Wyvern Ono will make the check a bit harder. - [Hands] Effect: reduces enemy sight and hearing by 20%. - Sun Princess Ring: Grants 5 HP every 5 seconds. - Recollection: damage to 100 (per bullet). Normal - Added the Binded Set. - Added Estus Shard treasure in Irithyll of the Boreal Valley. - Magic Barrier absorption boost changed to 30%. - Changed Primordial Titanite costs in reinforcement to 2/4/6/8. In Characterville 2022, Almost 75 years after the murder of Marvin Acme in 1947, Maroon Cartoon Studio (now Maroon Entertainment Studio) has a new boss except in fact it is the cousin of the son of Judge Doom unite with Dick Dastardly, Muttley, The Grand Guignol, Belsnickel and the army of Toon Patrol (Phil Phillips is the new leader except Smartass), - Reduced NG+ correction multipliers for HP and damage, increased for souls. Raised the stats of most NPC type enemies/characters. ??? Fixed bad item being added to the Thief character. - Deals 30/40/50 + 0.05% damage per second. - Added Devotee Scarlett: drops Yorshka's Hammer, - Added Fester the Jester: drops Jester's Talisman, - Added Inquisitor Ashford: drops Moonlight Sword, - Moved the wyvern in the Ancient Wyvern arena to the plunge attack platform. - Moved the Old King's Antechamber to the original location of the Demon Ruins bonfire. - The back routes to the Dancer are now blocked whilst she is alive. - Drang Twinspears now uses Titanite for reinforcement. Replaces Prisoner Chief's Ashes. - Cart Wheel now uses Titanite for reinforcement. gems/titanite) unlock when it is unlocked with ashes for the bonfire shop. Stacks. - All the non-scaling weapons can be ascended, making them into scaling weapons. However, Atk/Def Solo (+6 Atk/Def if no adjacent allies) and Atk/Def Catch (+5 Atk/Def if either of aforementioned Catch conditions is met) may be better for improving Haars first combat if not artificially reducing his HP prior. - Moved the Castle Entrance bonfire to the side path that used to hold the red-eyed Lothric Knight. - Band of Darkness: Boosts dark defence by 100. - Moved Engraved Dagger to High Wall of Lothric Mimic. - Removed stamina recovery reduction for heavy armors. Changed Soul Barrage spell SFX and output of bullets. - Reduced Floating Chaos damage to 60 per bullet, - Changed Soothing Sunlight FP Cost to 140, - Changed Bountiful Sunlight FP Cost to 140. - Mound-makers: Vertebra Shackles are now spent via a separate transposition menu with the Sacrifical Altar. 2-cooldown Specials are ideal; while Haar has no access to additional Special charge, allies such as Brave Lucina and Summer Thorr can provide him with that, allowing him to activate his Special on his second consecutive attack. Once two thirds of his HP have been depleted he transitions into his third phase. Raised price of Londor Braille Divine Tome. - You can now pledge loyalty to Yorshka without the Darkmoon Loyalty gesture. Dropped by Smouldering Ghrus. This is possible via weapons that inflict damage on teammates and/or the unit themselves at the start of the turn, wielded only by Winter Bernadetta and Brave Lysithea. - Old Pygmy Brooch: boosts defence by 100% and prevents staggering whilst at full health. - Drangleic Sword now uses Titanite for reinforcement. - Greatwood Remnants: Increases absorption by 10% but reduces stamina recovery by 5. - Added +2 versions of many rings. - Ringfinger Leonhard should no longer be obscured in Firelink Shrine. Added 0.5 hit record. - Darkmoon Ring: Grants 2 FP every second. - Lowered the amount of Primordial Titanite dropped by some Dream bosses. - Sunlight Greatsword and Bluemoon Greatsword now use the Greatsword moveset. - Grant now has more sensible dummy polys. - Primordial Titanite can drop from most enemies, with varying drop chances based on the enemy. - Received by using the 'Form Covenant' option with Karla. - Added Cathedral Evangelist in Undead Settlement bonfire area. - Added Arcane Trinket: grants 2 attunement slots. Adjusted the soul value of enemies on the High Wall of Lothric to grant more souls. - Ashen Estus now restores 100 to 300 FP per use. - Added new WA to Chaos Flame: Roar of Chaos. - Blue Tearstone Ring: Grants 40% absorption whilst below 25% HP. (and NG+ variants), - Added Band of Flame: increases Fire attack. - Sword Master summon for Vordt now has sufficient DEX for his Uchigatana. - Fixed Ring of Favor + versions using the same SpEffect as +0, - Fixed Poisonbite Ring + versions using the same SpEffect as +0, - Fixed Covetous Gold Serpent Ring +4 being visible outside of NG+4. Reduces enemy attack by 10% whilst active. - Added the covenant phantom rings to the Primordial shop, - Renamed Ring of the Fingers to Ring of Rosaria, - Renamed Ring of Champions to Ring of the Exalted, - Dusk Crown Ring: reduces sorcery FP reduction to 25% (from 30%), - Charred Bone: reduces pyromancy FP reduction to 25% (from 30%), - Tome of Sunlight: reduces miracle FP reduction to 25% (from 30%), - Covetous Gold Serpent Ring: boosts Item Discovery by 75, - Runic Seal: increases attack deflection by 80. - Storm Ruler is now sellable and droppable. - Moved Corrupted Knight Lloyd to Irithyll Dungeon. - Each pact adds its own roll, so using multiple will stack (i.e. - For Daggers, it is 200% (250%) for backstabs. BG Wiki Feedback; Customize Navigation! - Dreamchaser's Ashes now adds Blooming Purple Moss Clump. - Lightning Blade: Adds 40 Lightning damage. - Removed the self-inflict from Curse weapons. - Added Blessed Stone: applies blessed light SFX on main weapon. Lasts 30 seconds. The dagger is not primarily used for offense, or even parrying, but as a hook for the Watchers to utilize their wild, unpredictable fighting style. - Nahr Alma: reduces absorption by 100%, adds awestone roll at 2.5% chance. Transposed from the Stray Demon's soul. These are found as 58 new treasures in NG+1. - Ancient Wyvern: Reduces base Lightning defence by 100%. - Soul of a Crystal Sage: grants 5 FP per second for 60 seconds. - Boosts Lightning damage and FTH scaling. HP New Editor? - Added Winged Knight to courtyard between Vordt and Dancer. The Tribal Experience amount is 50% of the amount ), - Removed Tailbone Pick (doesn't really look right and there are new options for non-scaling dragon weapons.). - Twinkling Dragon Torso Stone: Summon giant hands, smashing the ground, dealing 600 Physical damage, has 100% STR scaling. - Adjusted the spell tools into three tiers, 'early', 'normal' and 'late'. - Leo Ring: Increases counter attacks by 10%. Adjusted amount of emitted bullets. Duration has been reduced to 8 seconds. - Great Swamp Ring: Grants 10% boost to the power of Pyromancies but reduces absorption by 10%. Weaknesses, resistances, immunities - Added Londor Braille Divine Tome as treasure in Untended Graves. - Each boss will apply a negative debuff after their defeat. Complementary stats that matter, but not to the point of picking them over key stats for nature increase. - Added +3 versions of many rings. Ignis / Noontime / Ruptured Sky / Glimmer, Atk/Def Catch / Atk/Def Clash / Def/Res Catch. - Removed the innate buffs for Black Flame and Abyssal Flame, this is now reflected through the new classification system. - Fixed 3rd row of Storm Ruler infusions not having names. - Great Heal: Heals 250 HP over 10 seconds. - Dragon Crest Shield - Effect: boosts Lightning damage by 5%. - Note this will also reset anything that requires the boss defeat, i.e. - Tome of Sunlight: Grants 25% boost to the power of Miracles but increases spell FP cost by 50%. - The Poise stat now reflects the actual Poise durability granted by the armor piece. They are the final of the five Lords of Cinder encountered by the Ashen One. - Added the Irithyll Cathedral bonfire, found in the upper level of the cathedral in Irithyll. - Adjusted Cleric's Candlestick base damage. - Giant Serpent-Man can now be backstabbed. - Ring of the Exalted now has NG+ versions. Many weapons and armor sets have been added and placed in the world is a sensible fashion. Dropped by Serpent-men. - Added Band of Flame treasure (and NG+ variant treasures). - Reduces Curse resist by 10% on proc. - Increased damage of arrows, greatarrows and bolts. - HP Scale: {1:500, 20:1000, 40:1500, 60:2000, 99:3000}. - Renamed Ring of the Exalted to Rainbow Ring. - Reduced the power of the explosion caused by Wrathful Arrow WA. - Added Lord's Chime: has spell buff of 300 with high scaling curve. Sold by Andre after killing the Soul of Cinder. They are almost identical to normal bones, but give 5 Prayer experience per bone when buried instead of the usual 4.5, and are sometimes used instead of regular bones. Stacks with itself. During phase two, the fire explosion after some attacks is capable of deflecting spells. - Reduced stamina and poise damage of the Halberd category. - Cursed Ring of Confusion: Emits a confusion aura, allowing enemies to harm one another. - Adjusted spell buff for spell tools, reducing the max spell buff to 250. - Fixed bug where Magic/Fire/Lightning/Dark infused weapons were getting unrelated SpEffects applied to them when reinforced. - All the dark catalysts now provide 20% boost to dark damage when below 25% HP. - Reduced stamina and poise damage of the Ultra Greatsword category. - Changed Poison Infusion: reduces base damage by 5%. FP cost now 120. - Shield infusions now scale on reinforcement level. - Irina now sells Lightning Bolt, Sparks, Nibble and Sunlight Barrage spells. - Golden Wing Crest Shield: increases spell duration by 50%. Frost dragon bones are obtained by killing a frost dragon in the resource dungeon located at the Asgarnian Ice Dungeon. Meanwhile, theres the True Damage Reduction, which not only allows her to take hits when necessary but cannot be pierced by skills such as Deadeye and Lethality. - Dream/Nightmare items can now be discarded. - Whip moveset animations are now faster. New friendly merchants and hostile NPC enemies have been added. - Pursuer's Ultra Greatsword now uses the Greatsword (weapon) moveset. - Bountiful Sunlight: heals 1800 HP over 120 seconds. - Darkmoon Ring: Grants 1 FP every second, - Celestial Ring: Grants 4 FP every second. - Added Sorcerous Flame (pyromancy tool that scales with INT). - Each wave only ends once enough enemies have been killed. - Lightning: reduces enemy poise by 50% for 15 seconds on hit. - Reduced the motion values of backstabs and ripostes. X depends on weapon type. - Adjusted spell damage and FP to account for new system. - Door at the top of elevator shortcut should now be usable. Found at the end ofFarron Keep, from theFarron Keep Perimeter bonfire (which is neartwo Darkwraiths fighting multiple Ghrus). - Reduced the damage of the Staff of Serpents inline with the rest of the Staff category. - Reduced health of the Ancient Wyvern by the Great Belfry. - Adjusted boss HP for the new area scaling. 1 Main characters; 2 Heroes. The mantle of his armor also increases in size, becoming akin to a cape. These items tell you the passive effects the infusions add to weapons and shields. - Reduced stamina and poise damage of the Great Hammer category. - Pursuer's Ultra Greatsword (Lightning Infusion) now has the correct INT/FTH scaling. - Young Grass Dew: Costs 25 FP to use. 5,668 (first phase)15,263 (total) Dropped by Smouldering Ghrus. - Increased the drop rate of Dragon Scales from Wyverns to 50% in Archdragon Peak, - Cleric starts with Lightning Bolt rather than Heal, - Pyromancer now starts with Singe alongside Fireball. Fixed miracle boosts not include physical damage, Fixed roll rings VFX overriding normal attack VFX. It now has a 'special' drop for those that kill him. But reduces their absorption to ease this slightly. This gates the Ascended infusion behind killing the 4 Lords of Cinder. - Boosts Dark damage and INT/FTH scaling. - Giant Serpent-men now drop Awestones at 10% (whilst in Champion's Pact). - Increased the amount of i-frames the Carthus Milkring grants you. - Adjusted hostile NPC damage and health. That being said, the former is much more consistent. - Fixed Pestilent Mist not applying Curse. - Profaned Capital bonfire moved down to the lower path near the Profaned Flame. - Added Company of Champions treasure. Its weapon of choice is the Firelink Greatsword, a massive version of the Coiled Sword that can change its shape to suit its wielder's needs. Dropped by the Giant Crabs in Smouldering Lake. - Green Tearstone Ring: Restores 5 HP every second whilst HP is 25% of max. Increased the speed of the homing spells. - Rotten Talisman: added Poison Spores WA. - Changed Twisted Wall of Light cast animation to Farron Dart. - Now reduces weapon stamina consumption by 15%. (Old location is Ember). - Caitha: reduces HP/FP/Stamina by 50%, adds awestone roll at 2.5% chance. - Heavy infusions now increase Poise damage by 50%, - Light infusions now decrease Poise damage by 50%, - Reduced Clarity infusion for shields effect to: Grants 1 (+0) to 2 (+10) FP per second. - [Head] Effect: increases max HP by 10%. - Moved the Demon's Spear itemlot to the corpse found in the Firelink Shrine ruins in the Dreg Heap. - Enabled side door fogwall during Pontiff Sulyvahn boss fight. - Lord's Chime: added Lord's Bellow WA, emits wrath of the gods, - Caitha's Chime: added Caitha's Affliction Wa, emits powerful gnaw. - Fixed various oversights with weapon attributes. This change will make it much more likely for weapons to reach the at-risk portion of durability, although the aim isn't for them to be excessively fragile. - Engraved Dagger now prevents skeleton revival. Like why the fuck Saber/Tobin/Corrin/Laslow/every fucking sword prf, Try to find the new one I got done in 7 days. 250 HP and 100 FP at +0, 600 HP and 300 FP at +10. - Giant Crystal Lizards in Cemetery of Ash, Farron Keep and Cathedral of the Deep no longer respawn and now have 100% drop of Titanite Scales. - Cursed Pellets are sold by the Shrine Handmaid after giving her the Excretment-covered Ashes. It is an optional file download. - Added _l versions of the Dragonform models. Early tools have 200 spell buff but ramp up early, Normal has 250 and ramp up normally, Late has 300 but ramps up slowly. I don't understand arcana weapons restrictions, Finally decided to go from 0 to 20 DF on another Infantry unit, Oh man I wonder what color I should choose for weekly revival 31. - Reduced stamina cost for greatbow actions. - Gravetender Greatwolf: Reduces equip load by 50%. - Added Serpent-man, who can drop Dragon Scales [5%]. - Soul of Champion Gundyr: Reduces Weapon Art FP cost by 25% for 60 seconds. - Increased the HP of summoned AI characters greatly. - Fixed Dark Edge/Abyssal Edge lefthand cast not working correctly. - Restored regular titanite weapons for purchase at Andre's shop, they unlock based on progression. - Changed Petrified Flame into Chaos Flame. The Champion's Pact ring item now just provides the +10% souls boost. When the player first enters the arena, the Soul of Cinder will be sitting at the middle of the area, its sword planted before him in a semblance of a bonfire. - Deals 100/150/200 + 5% damage on proc. - Carthus Flame Arc: reduces weapon stamina consumption by 25%, - Lighting Blade: increases stamina damage by 100%, - Darkmoon Blade: increases max FP by 50%, - Heal Aid: uses the normal Healing miracle cast animation. - Moved the Castle Entrance bonfire to the side path that used to hold the red-eyed Lothric Knight. - Old Pygmy Brooch: Boosts defences by 50 and grants 25 poise whilst at full health. This gives value back to weapons that already have the effects of infusions (i.e. It is now limited to offensive magic and dark sorceries. - Celestial Ring now provides 4 FP per second. - Floating Chaos: damage to 100 (per bullet). 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